Unreal Game Development in Six Weeks, Ashish Amresh, Alex Okita, Computerspiele
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Unreal Game Development in Six Weeks

Unreal Game Development in Six Weeks
Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book,... mehr

2011, XVI, 405 Seiten, Maße: 18,9 x 23,4 cm, Kartoniert (TB), Englisch Taylor & Francis Ltd. ISBN-10: 1568814593
ISBN-13: 9781568814599
 

Produkt-Beschreibung zu: Unreal Game Development in Six Weeks

Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development. This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University that has been running successfully for over five years. Students enter with no prior knowledge of game making whatsoever, and through the course of six intensive weeks, they finish as teams of budding game developers who have already completed fully functional games with their own designs, code, and art. It is suitable for aspiring game makers with a basic computer background but little previous game design experience, and anyone who is curious about how games are made. It requires no programming experience required. It contains lessons and tutorials with detailed, step-by-step instructions.
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Rezension zu: Unreal Game Development in Six Weeks

Unreal Game Development teaches game makers the basics of designing a computer game, and requires only a basic knowledge of computers and a desire to create an original game to prove a successful handbook. From using 3D tools and 2D image-editing choices to programming and using design tools, this book teaches how to use Unreal Engine 3 to design a computer game, providing a step-by-step tutorial mirroring a curriculum used successfully at a six-week summer program for high school students that has been running for over five years. Very highly recommended! --The Midwest Book Review

Autoren-Porträt von Ashish Amresh, Alex Okita:

Ashish Amresh leads the Computer Gaming curriculum initiatives at the School of Computing and Informatics at Arizona State University. He completed his MS in computer science from ASU in 2000, then worked in the video game industry as a graphics engineer programmer, and returned to ASU to work on his doctorate in computer science. While working on his doctoral degree, Amresh led the efforts in building the prototype that eventually resulted in the launching of the Decision Theatre at ASU in May 2005. ...

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