Beginning Pre-calculus for Game Developers
(Sprache: Englisch)
Successful game programming requires at least a rudimentary understanding of central math topics. While most books neglect the point-by-point details that are necessary to truly hone these skills, Beginning Pre-Calculus for Game Developers tackles each task...
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Successful game programming requires at least a rudimentary understanding of central math topics. While most books neglect the point-by-point details that are necessary to truly hone these skills, Beginning Pre-Calculus for Game Developers tackles each task head on, using easy-to-understand, hands-on exercises. You will conquer the basics of these essential math topics and will then learn how to specifically apply each skill to the field of game programming. Whether you are searching for an entertaining, engaging way to improve your math skills or you wish to develop the background skills necessary to boost your game programming, Beginning Pre-Calculus for Game Developers serves as the step-by-step guide that will help you tackle pre-calculus with confidence.
Inhaltsverzeichnis zu „Beginning Pre-calculus for Game Developers “
I. Number Systems II. Graphing III. Functions IV. Composition of Functions V. Solving Equations VI. Inequalities VII. Completing the Square VIII. Operations with Polynomials IX. Basic Trigonometry Ratios X. Basic Trigonometry Functions
Bibliographische Angaben
- Autoren: John Flynt , Mary Ann Nelson , Boris Meltreger
- 2006, 350 Seiten, Maße: 18,7 x 23,4 cm, Kartoniert (TB), Englisch
- Verlag: Cengage Learning
- ISBN-10: 1598632914
- ISBN-13: 9781598632910
Sprache:
Englisch
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