Pro Java 6 3D Game Development
Java 3D, JOGL, JInput and JOAL APIs
(Sprache: Englisch)
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).
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This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).
Inhaltsverzeichnis zu „Pro Java 6 3D Game Development “
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Autoren-Porträt von Andrew Davison
Andrew Davison received his Ph.D. from Imperial College in London in 1989. He was a lecturer at the University of Melbourne for six years before moving to Prince of Songkla University in Thailand in 1996. He has also taught in Bangkok, Khon Kaen, and Hanoi. His research interests include scripting languages, logic programming, visualization, and teaching methodologies. This latter topic led to an interest in teaching games programming in 1999. His O'Reilly book, iKiller Game Programming in Java/i, was published in 2005.
Bibliographische Angaben
- Autor: Andrew Davison
- 2014, Softcover reprint of the original 1st ed., XXVIII, 528 Seiten, Maße: 19,1 x 23,5 cm, Kartoniert (TB), Englisch
- Verlag: Springer, Berlin
- ISBN-10: 1430211865
- ISBN-13: 9781430211860
Sprache:
Englisch
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