The Oxford Handbook of Virtuality
(Sprache: Englisch)
The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image,...
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The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.
Klappentext zu „The Oxford Handbook of Virtuality “
As this comprehensive and multi-disciplinary anthology makes clear, virtuality has a pedigree that pre-dates the computer age and modern virtual worlds, a pedigree that can be traced back to classical mythology and beyond. Equally, the concept of virtuality is not the province of one field of study alone but is the foundation and driving force of many, both theoretical and applied.Our conceptualizations and applications of virtuality are multiple, as is shown across the nine sections of the book that move from philosophy to technologies and applications before returning to philosophy again for a discussion of the utopias and dystopias of virtuality. The almost 50 essays contained within range freely across subjects that include the potential of virtuality, ethics, virtuality and self, presence and immersion, virtual emotions, image, sound and literature, computer games, AI and A-Life, Augmented Reality and Real Virtuality, law and economics, medical and military applications, religion, and cybersex.
Throughout, contributors discuss differences between virtuality, reality, and actuality, in debates filtered through the lenses of the disciplines represented here, and speculate on future directions. It is not at all clear that there are differences and, if such distinctions are to be found, the boundaries between virtuality, reality, and actuality continually shift as ideas, modes of organization, and behaviors constantly flow from one to the other regardless of direction. The Handbook presents no unified definition of virtuality to comfort the reader, rather a multiplicity of questions and approaches underpinned by provocative statements that should further fuel the debates surrounding our notions of virtuality.
Inhaltsverzeichnis zu „The Oxford Handbook of Virtuality “
- Mark Grimshaw: Introduction
- I. The Foundations of Virtuality
- 1. Bruce Damer and Randy Hinrichs: The virtuality and reality of avatar cyberspace
- 2. Philip Brey: The physical and social reality of virtual worlds
- 3. Brian Massumi: Envisioning the virtual
- 4. André Nusselder: Being more than yourself: Virtuality and human spirit
- 5. Maria Beatrice Bittarello: Mythologies of virtuality: 'Other space' and 'shared dimension' from ancient myths to cyberspace
- 6. Michael R. Heim: The paradox of virtuality
- II. Psychology and Perception
- 7. James K. Scarborough and Jeremy N. Bailenson: Avatar psychology
- 8. Elizabeth J. Carter and Frank E. Pollick: Not quite human: What virtual characters have taught us about person perception
- 9. Jean-Claude Martin: Emotions and altered states of awareness: The virtuality of reality and the reality of virtuality
- 10. Angela Tinwell: Applying psychological plausibility to the Uncanny Valley phenomenon
- 11. Deborah Abdel Nabi and John P. Charlton: The psychology of addiction to virtual environments: The allure of the virtual self
- 12. Giuseppe Riva and John A. Waterworth: Being present in a virtual world
- 13. Gordon Calleja: Immersion in virtual worlds
- III. Culture and Society
- 14. Paul C. Adams: Communication in virtual worlds
- 15. David Rudd: So good, they named it twice? A Lacanian perspective on Virtual Reality from literature and the other arts
- 16. Erik Champion: History and cultural heritage in virtual environments
- 17. Julie M. Albright and Eddie Simmens: Flirting, cheating, dating, and mating in a virtual world
- 18. Ståle Stenslie: Cybersex
- 19. Robert M. Geraci: A virtual assembly: Constructing religion out of zeros and ones
... mehr
20. William Cheng: Acoustemologies of the closet
IV. Sound
21. Karen Collins: Breaking the fourth wall? User-generated sonic content in virtual worlds
22. Tom A. Garner and Mark Grimshaw: Sonic virtuality: Understanding audio in a virtual world
23. Trevor S. Harvey: Virtual worlds: An ethnomusicological perspective
24. Martin Knakkergaard: The music that's not there
V. Image
25. Gary Zabel: Through the looking glass: Philosophical reflections on the art of virtual worlds
26. Anthony Steed: Recreating visual reality in virtuality
27. Patrick Lichty: The translation of art in virtual worlds
28. Simon J. Harris: Painting, the virtual and the celluloid frame
VI. Economy and Law
29. Greg Lastowka: Virtual law
30. Vili Lehdonvirta: Virtuality in the sphere of economics
VII. A-Life and Artificial Intelligence
31. Phil Carlisle: On the role of "digital actors" in entertainment-based virtual worlds
32. Tim Taylor: Evolution in virtua
... weniger
Autoren-Porträt von Mark Grimshaw
Mark Grimshaw is The Obel Professor of Music at Aalborg University, Denmark. He writes extensively on sound in computer games with a particular interest in emotioneering and the use of biofeedback for the real-time synthesis of game sound. He also writes free, open source software for virtual research environments (WIKINDX) and is investigating the uses of sonification to facilitate creativity in the context of such knowledge tools.Bibliographische Angaben
- Autor: Mark Grimshaw
- 2014, 790 Seiten, Maße: 171 x 248 cm, Gebunden, Englisch
- Herausgegeben: Mark Grimshaw
- Verlag: Oxford University Press
- ISBN-10: 0199826161
- ISBN-13: 9780199826162
- Erscheinungsdatum: 27.02.2014
Sprache:
Englisch
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