Turner, K: Learning iPad Programming
(Sprache: Englisch)
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Inhaltsverzeichnis zu „Turner, K: Learning iPad Programming “
Foreword xxv Preface xxix Acknowledgments xliii About the Authors xlv Part I: Getting Started 1 Chapter 1: Your First App 3 Creating the Hello World Project 3 Getting Text on the Screen 10 Say Hello 12 Summary 17 Chapter 2: Getting Started with Xcode 19 The IDE 19 Workspace Window 20 Preferences 26 Developer Documentation 34 Editors 35 Project Settings 36 Schemes 39 Organizer 40 Other Xcode Tools 41 Summary 41 Chapter 3: Getting Started with Interface Builder 43 Interface Builder 43 How Does IB Work? 44 Getting Hands-On with IB 45 Connecting Your NIB to Your Code 57 Storyboards 63 Summary 64 Chapter 4: Getting Started with Objective-C 65 What Is Objective-C? 65 Hands-On with Objective-C 66 Using the CoinTosser Class 84 Memory Management 85 Summary 87 Chapter 5: Getting Started with Cocoa 89 The Cocoa Stack 89 Foundation 91 UIKit 103 Common Design Patterns in Cocoa 112 Summary 113 Chapter 6: Provisioning Your iPad 115 About the iOS Provisioning Portal 115 The Provisioning Process: A Brief Overview 117 Setting Up Your Development Machine 121 Setting Up Your Device 128 Using the iOS Provisioning Portal 131 Summary 139 Chapter 7: App Design 141 Defining Your App 141 UI Design Considerations 148 Mockups 154 Prototyping 160 Summary 163 Part II: Building PhotoWheel 165 Chapter 8: Creating a Master-Detail App 167 Building a Prototype App 167 A Closer Look 173 A Tour of UISplitViewController 181 Summary 187 Exercises 187 Chapter 9: Using Table Views 189 First Things First 189 A Closer Look 193 Working with a Table View 194 Summary 230 Exercises 230 Chapter 10: Working with Views 231 Custom Views 231 A Wheel View 233 A Carousel View 240 A Photo Wheel View Cell 248 Summary 252 Exercises 252 Chapter 11: Using Touch Gestures 253 Touch Gestures Explained 253 Custom Touch Gestures 258 Summary 266 Exercises 267 Chapter 12: Adding Photos 269 Two Approaches 269 Using the Image Picker Controller 271 Summary 284 Exercises 284 Chapter 13: Data Persistence 285 The Data Model 285 Building
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the Model with Property Lists 286 Building the Model with Core Data 298 Using Core Data in PhotoWheel 307 Adding Custom Code to Model Objects 315 Using SQLite Directly 326 Summary 327 Exercises 327 Chapter 14: Storyboarding in Xcode 329 What Is a Storyboard? 329 Storyboarding PhotoWheel 333 Summary 349 Exercises 349 Chapter 15: Doing More with View Controllers 351 Implementing a View Controller 351 Segue 355 Customizing the Pop Transitions 364 Container View Controller 367 Summary 376 Exercises 376 Chapter 16: Building the Main Screen 377 Reusing Prototype Code 378 Displaying Photo Albums 398 Managing Photo Albums 409 A Better Photo Album Thumbnail 425 Adding Photos 429 Displaying Photos 434 Summary 455 Exercises 455 Chapter 17: Creating a Photo Browser 457 Using the Scroll View 457 Launching the Photo Browser 467 Adding Chrome Effects 477 Zooming 482 Deleting a Photo 489 Summary 498 Exercise 498 Chapter 18: Supporting Device Rotation 499 How to Support Rotation 499 Customized Rotation 502 Fixing the Trouble Spots 511 Launch Images 520 Summary 523 Exercises 523 Chapter 19: Printing with AirPrint 525 How Printing Works 525 Adding Printing to PhotoWheel 527 Summary 531 Exercises 532 Chapter 20: Sending Email 533 How It Works 533 The SendEmailController Class 535 Summary 546 Exercises 546 Chapter 21: Web Services 547 The Basics 547 Flickr 549 One More Thing 580 What's Missing 582 Summary 582 Exercises 582 Chapter 22: Syncing with iCloud 583 Syncing Made Simple 583 iCloud Concepts 584 Device Provisioning, Revisited 586 iCloud Considerations for PhotoWheel 592 Updating PhotoWheel for iCloud 593 Syncing Photos with iCloud 598 Summary 607 Exercises 607 Chapter 23: Producing a Slideshow with AirPlay 609 External Display Options 609 App Requirements for External Displays 609 External Display API 610 Adding a Slideshow to PhotoWheel 611 Managing External Displays 616 Advancing to the Next Photo 620 Adding Slideshow User Interface Controls 622 Updating the Photo Browser 624 A Note on Testing and Debugging 625 Adding AirPlay Support 626 Using AirPlay 628 Summary 629 Exercises 629 Chapter 24: Visual Effects with Core Image 631 Core Image Concepts 631 Introducing CIFilter 633 Image Analysis 636 Adding Core Image Effects to PhotoWheel 638 Summary 656 Exercises 656 Part III: The Finishing Touches 659 Chapter 25: Debugging 661 Understand the Problem 661 Debugging Concepts 662 Debugging in Xcode 663 Debugging Example: External Display Code 670 When You Really Need NSLog 674 Profiling Code with Instruments 676 Summary 682 Chapter 26: Distributing Your App 683 Distribution Methods 683 Building for Ad Hoc Distribution 684 Building for App Store Distribution 688 The App Store Process 691 App Information for the App Store 692 App Store Assets 694 Using iTunes Connect 695 Submitting the App 696 Going Further 698 Summary 699 Chapter 27: The Final Word 701 What's Next 702 Appendix A: Installing the Developer Tools 703 Joining the iOS Developer Program 704 Downloading Xcode 708 Installing Xcode 708 Index 711
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Autoren-Porträt von Kirby Turner, Tom Harrington
Kirby Turner is an independent software developer and business owner focusing on Mac and iOS programming. He sells his own apps through his company White Peak Software, and he does contract programming when time allows. Follow Kirby on Twitter: @kirbyt. Tom Harrington switched from writing software for embedded systems and Linux to Mac OS X in 2002 when he started Atomic Bird, LLC. After six years of developing highly regarded Mac software, Tom moved to iPhone in 2008. He develops iOS software on a contract basis and organizes iOS developer events in Colorado. Follow Tom on Twitter: @atomicbird.
Bibliographische Angaben
- Autoren: Kirby Turner , Tom Harrington
- 2011, XLII, 742 Seiten, Maße: 17,9 x 22,8 cm, Kartoniert (TB), Englisch
- Verlag: Addison-Wesley
- ISBN-10: 0321750403
- ISBN-13: 9780321750402
Sprache:
Englisch
Rezension zu „Turner, K: Learning iPad Programming “
"Great books transcend their subject matter. ! This book ! takes you from design, to a throwaway prototype, to the Real Deal." --From the Foreword by Mark Dalrymple "This amazing, thorough book takes an interesting approach by working through the design and development of a simple, yet realistic iPad app from start to finish. It is refreshing to see a technical book that explains how and why without inundating you with endless toy examples or throwing you into a sea of mind-numbing details. Particularly amazing is that it does this without assuming a large amount of experience at first. Yet it covers advanced topics at sufficient depth and in a logical order for all developers to get plenty of valuable information and insight. Kirby and Tom know this material and have done a great job of introducing the various frameworks and the reasoning behind how, why, and when you would use them. I highly recommend Learning iPad Programming to anyone interested in developing for this amazing platform." --Julio Barros E-String.com "This is a great introduction to iPad programming with a well-done sample project built throughout. It's great for beginners as well as those familiar with iPhone development looking to learn the differences in developing for the larger screen." --Patrick Burleson Owner, BitBQ LLC (http://bitbq.com) "Kirby Turner and Tom Harrington's Learning iPad Programming provides a comprehensive introduction to one of today's hottest topics. It's a great read for the aspiring iPad programmer." --Robert Clair Author, Learning Objective-C 2.0 "Learning iPad Programming is now my go-to reference when developing apps for the iPad. This book is an absolute treasure trove of useful information and tips for developing on the iPad. While it's easy to think of the iPad as just a bigger iPhone, there are specific topics that need to be treated differently on the iPad, such as making best use of the larger display. Learning iPad Programming provides an incredible amount of
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depth on all areas of iPad programming and takes you from design to fully functioning application--which for me is a killer feature of the book. This should be in everyone's reference library." --Mike Daley Author, Learning iOS Game Programming Cofounder, 71Squared.com "A truly well-rounded book with something for every iOS developer, be they aspirant or veteran. If you are new to iOS, there is a solid foundation provided in Part I that will walk you through Objective-C, the core Apple frameworks, provisioning profiles, and making the best of Xcode. If you've been around the block but want solid insight into iPad programming, Part II has you covered: Rather than just providing canned example code, Kirby and Tom give you real code that incrementally builds and improves a real app. And if you've been working with iOS for a while, but would benefit from a walk-through of the plethora of new features that have come our way with iOS 5 and Xcode 4, dive into the chapters on Storyboards, iCloud, and Core Image. Best of all, the book is well-written and conversational, making it a joy to read. This book is stellar." --Alexis Goldstein Coauthor, HTML5 & CSS3 for the Real World "Learning iPad Programming is one of the most comprehensive resources on the planet for those developing for Apple's iPad platform. In addition to coverage of the language, frameworks, and tools, it dives into features new in iOS 5, like Automatic Reference Counting, Storyboarding, and connecting your applications with iCloud. But where this book really shines is in the tutorials and the application you will build as you read through this book. Rather than being a toy that employs only off-the-shelf iOS user interface components from Interface Builder, the PhotoWheel app demonstrates custom view programming and view controller containment, nonstandard gesture/user input handling, and provides insight into how a complex iOS project comprised of multiple subsystems is assembled into a shipping application. In other words, Learning iPad Programming shows how to deal with the challenges you'll face in real iPad development." --Erik Price Senior Software Engineer, Brightcove "A thoroughly crafted guide for learning and writing iOS applications, from the humble beginnings in Xcode and Interface Builder to creating a full-featured iPad application. There are many books that try to cover the gamut of knowledge required to take a reader from zero to app; Kirby and Tom have actually done it in this book. It is a fun and comprehensive guide to the world of developing apps for Apple's magical device." --Rod Strougo Founder, Prop Group "The iPad is changing the way we think about and use technology. Learning iPad Programming is one of the most in-depth and well-executed guides to get both new and seasoned developers up to speed on Apple's exciting new platform." --Justin Williams Crew Chief, Second Gear
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