Beginning XNA 2.0 Game Programming
From Novice to Professional
(Sprache: Englisch)
XNA makes it simple to create your own games, which will run on a PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA Game Programming will teach you the basics of C# 2005 programming along the way. This fast-paced...
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Klappentext zu „Beginning XNA 2.0 Game Programming “
XNA makes it simple to create your own games, which will run on a PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA Game Programming will teach you the basics of C# 2005 programming along the way. This fast-paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You'll discover and understand all the key concepts required to create smooth, professional-looking results in a range of gaming genres.
Inhaltsverzeichnis zu „Beginning XNA 2.0 Game Programming “
From the contents:Introduction to XNA and Game Studio Express.- Basics of Csharp programming as it relates to XNA.-Introduction to game development.- Introduction to XNA coding, layout and style.-Getting started with XNA.- XInput.- Creating 2D Games (case study chapter).- Beyond the basics: Creating 3D Games.- Incorporating Sound into your games.- The Future of XNA: A brief futurescape from the XNA team.
Autoren-Porträt von Alexandre Santos Lobao, Bruno Evangelista, Jose ANTONIO LEAL DEFARIAS
Some. Both the authors and Fabio Claudio Ferrachiati have good contacts in the XNA community that can be tapped for ideas and web mind-share.
Bibliographische Angaben
- Autoren: Alexandre Santos Lobao , Bruno Evangelista , Jose ANTONIO LEAL DEFARIAS
- 2008, 1st ed., 350 Seiten, Maße: 23,5 cm, Kartoniert (TB), Englisch
- Verlag: APress
- ISBN-10: 1590599241
- ISBN-13: 9781590599242
Sprache:
Englisch
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