Core Animation
Simplified Animation Techniques for Mac and iPhone Development
(Sprache: Englisch)
Apple's Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications--more easily than ever and with far less code. Now, there's a comprehensive, example-rich, full-color reference to Core Animation...
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Produktinformationen zu „Core Animation “
Apple's Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications--more easily than ever and with far less code. Now, there's a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework. Marcus Zarra and Matt Long reveal exactly what Core Animation can and can't do, how to use it most effectively--and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback. Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven "rules of thumb" for optimizing Core Animation's real-world performance.
Coverage includes: * Taking full advantage of Core Animation's lightweight layers and views* Using keyframes to gain complete control over your animations* Creating startling effects with Core Animation transforms* Leveraging Core Image's powerful filtering capabilities from within Core Animation* Playing QuickTime movies using Core Animation's QTMovieLayer * Using the OpenGL layer to achieve greater control over movie playback* Integrating advanced Quartz Composer visualizations into your user interfaces* How to use helper layers to draw gradients, composite shapes, and replicate sublayers* Adding mouse and keyboard user interaction points, and much more!
Klappentext zu „Core Animation “
Any Mac or iPhone developer interested in Core Animation and Cocoa will find something of value within its pages. Each chapter is focused on a particular section or function of Core Animation and instructs the reader on how to use it. Code samples will be provided within each chapter to illustrate the points being made. Each chapter will have its own sample project that will be walked through and discussed during that chapter. At the end of each chapter a functional example will be available for the user to expand upon as their understanding of the subject grows.
Inhaltsverzeichnis zu „Core Animation “
Part I: Getting Started with Core Animation Chapter 1: What Is Core Animation? 3 Chapter 2: What Can and Should I Animate? 15 Part II: Core Animation Fundamentals Chapter 3: Basic Animations 27 Chapter 4: Keyframe Animation 45 Part III: Core Animation Layers Chapter 5: Layer Transforms 69 Chapter 6: Layer Filters 83 Chapter 7: QuickTime Layers 111 Chapter 8: OpenGL Layer 131 Chapter 9: Quartz Composer Layer 149 Chapter 10: Other Useful Layers 161 Part IV: Advanced Core Animation Chapter 11: User Interaction 177 Chapter 12: Performance 193 Chapter 13: Core Animation on the iPhone 207 Index 227
Autoren-Porträt von Marcus S. Zarra, Matt Long
Marcus S. Zarra is the owner of Zarra Studios LLC and the creator of seSales and iWeb Buddy. In addition, he is a co-author of Cocoa Is My Girlfriend, a wildly popular blog covering all aspects of Cocoa development. Marcus S. Zarra has been developing software since the mid-1980s and has written software in all of the major technological fields.
Bibliographische Angaben
- Autoren: Marcus S. Zarra , Matt Long
- 2009, 264 Seiten, Maße: 17,8 x 22,9 cm, Kartoniert (TB), Englisch
- Verlag: Addison-Wesley Longman, Amsterdam
- ISBN-10: 0321617754
- ISBN-13: 9780321617750
Sprache:
Englisch
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