Digital Illustration Fundamentals
Vector, Raster, WaveForm, NewMedia with DICF, DAEF and ASNMF
(Sprache: Englisch)
This fun, concise, fullcolor book introduces the fundamentals of digital illustration, and covershow to develop and optimize these types of scalable vector graphics (SVG) usingInkscape 0.91 or later. It also covers concepts central to digital...
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Klappentext zu „Digital Illustration Fundamentals “
This fun, concise, fullcolor book introduces the fundamentals of digital illustration, and covershow to develop and optimize these types of scalable vector graphics (SVG) usingInkscape 0.91 or later. It also covers concepts central to digital paintingusing the Corel Painter 2016 professional digital painting and illustrationpaid software package, which also has a free trial version, and a discount forpurchasers of this book. The book builds uponthe foundational concepts of vector graphics and the SVG format, and gets moreadvanced as chapters progress, covering what vector new media formats, and SVGcommands and SVG filters, are best for use with Android Studio, Java 8, JavaFX,iOS, Kindle Fire and HTML5. The book covers key factors regarding the datafootprint optimization work process, and why data footprint optimization isimportant, and covers programming languages used for digital illustration, andpublishing platforms which support digital illustration, and how to assimilatethese into your digital illustration and digital painting content productionpipelines and workflow.
You will learn:
- The terminology of vector imaging and digital illustration
- What comprises a digital illustration 2D modeling and rendering pipeline
- Concepts and principles behind digital illustration content production
- How to install and utilize 64-bit Inkscape 0.91 for Windows, Mac OSX and Linux
- Concepts behind spline curves, strokes, fills, patterns and rendering
- Digital illustration data formats and data footprint optimization
Audience
Primary: Artists, Illustrators, Website Developers, Flash Developers, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Authors. Secondary: Android Developers, iOS Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.
Inhaltsverzeichnis zu „Digital Illustration Fundamentals “
1: A Foundation for Digital Illustration: Points and Lines.-2:The Curvature of Digital Illustration: Spline Curves.-3: The Styling of DigitalIllustration: Stroke and Fill.- 4: The Depth of Digital Illustration: UsingGradients.-5: The Imagery of Digital Illustration: Using Patterns.-6: TheRendering of Digital Illustration: Data Formats.-7: The Syntax of DigitalIllustration: SVG Commands.-8: The Vectorization of Digital Imagery: ImageTracing.-9: The Algorithms of Digital Illustration: SVG Filters.-10: TheProgression of Digital Illustration: Painter 2016.-11: The Airbrush of DigitalIllustration: Using Brushes.-Chapter 12: The Compositing of DigitalIllustration: Using Layers.-Chapter 13: The Automation of Digital Illustration:Programming.-Chapter 14: Publish Digital Illustration: Content DeliveryPlatforms.
Autoren-Porträt von Wallace Jackson
Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable "mini-issue" insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.Bibliographische Angaben
- Autor: Wallace Jackson
- 2016, 1st ed., XVII, 169 Seiten, Maße: 15,5 x 23,5 cm, Kartoniert (TB), Englisch
- Verlag: Springer, Berlin
- ISBN-10: 1484216962
- ISBN-13: 9781484216965
- Erscheinungsdatum: 25.01.2016
Sprache:
Englisch
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