Introducing 3ds Max 2008, w. CD-ROM
(Sprache: Englisch)
Introducing 3ds Max teaches the basics of modeling, texturing, animating, and visual effects to familiarize students with the program as a whole and encourage them to find what aspects of the production pipeline appeal to them. The expository text is...
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Introducing 3ds Max teaches the basics of modeling, texturing, animating, and visual effects to familiarize students with the program as a whole and encourage them to find what aspects of the production pipeline appeal to them. The expository text is reinforced with excellent tutorials, and the CD includes tutorial files so students can learn by completing hands-on projects in the book. The tutorials offer realistic, professional challenges for those new to 3D, and to those coming from another 3D application.
Put Your Imagination To Work
Video game and feature-film artists have used 3ds Max to create characters and effects in Halo(r) 2, King Kong, Gears of War, and more. Now you can harness this popular animation software with this sophisticated yet easy-to-follow guide.
Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline-from preproduction through postproduction-with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008.
- Build the knowledge you need for game, film, and TV production
- Master modeling from simple and complex polygon mechanical models to organic character modeling
- Assign texture effects and texture maps using UV
- Create walk cycles and simple character animations with Character Studio
- Explore lighting, rendering, and raytracing concepts
- Discover simple rigid body dynamics and Max's particle systems
- Valuable companion CD
The CD includes all the image files, scenes, and support materials needed to create the tutorials in the book as well as a demo version of 3ds Max.
Video game and feature-film artists have used 3ds Max to create characters and effects in Halo(r) 2, King Kong, Gears of War, and more. Now you can harness this popular animation software with this sophisticated yet easy-to-follow guide.
Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline-from preproduction through postproduction-with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008.
- Build the knowledge you need for game, film, and TV production
- Master modeling from simple and complex polygon mechanical models to organic character modeling
- Assign texture effects and texture maps using UV
- Create walk cycles and simple character animations with Character Studio
- Explore lighting, rendering, and raytracing concepts
- Discover simple rigid body dynamics and Max's particle systems
- Valuable companion CD
The CD includes all the image files, scenes, and support materials needed to create the tutorials in the book as well as a demo version of 3ds Max.
Inhaltsverzeichnis zu „Introducing 3ds Max 2008, w. CD-ROM “
Introduction.Chapter 1: Basic Concepts.How to Read This Book.What Is CGI?Production Workflow.CG Workflow.CG Specialties.Core Concepts.Coordinate Systems.Basic Animation Concepts.Basic 3ds Max Terms and Concepts.Summary.Chapter 2: Your First Max Animation.Getting Around in 3ds Max.Project and File Management Workflow.The 3ds Max Interface.Jumping Headlong into Animation.Setting Up the Hierarchy.Summary.Chapter 3: The 3ds Max Interface.What Am I Looking At?Managing Scene Objects.Summary.Chapter 4: Modeling in 3ds Max: Part I.Planning Your Model.Modeling Concepts.Look at the Mesh You Got Us Into!Editable Poly Tools.Modeling a Chest of Drawers.Modeling a Hand.Summary.Chapter 5: Modeling in 3ds Max: Part II.Setting Up the Scene.The Editable Poly Tools.Lofting the Barrel.Lathing the Wheels.Using Snapshot to Create the Tracks.Summary.Chapter 6: Organic Poly Modeling.Setting Up the Scene.Creating the Basic Form.Adding Detail.Final Touches.Summary.Chapter 7: Materials and Mapping.Materials.The Material Editor.Mapping a Pool Ball.Mapping, Just a Little Bit More.Maps.More Mapping Exercises.Mapping Coordinates.Summary.Chapter 8: Introduction to Animation.Hierarchy in Animation: The Mobile Redux.Using Dummy Objects.Bouncing Ball.Using the Track Editor-Curve Editor.Track View.Anticipation and Momentum in Knife Throwing.Summary.Chapter 9: Character Studio and IK Animation.Character Animation.Character Studio Workflow.Creating a Biped.Animating a Biped.Associating a Biped to a Character.Using Inverse Kinematics.Summary.Chapter 10: 3ds Max Lighting.Basic Lighting Concepts.Three-Point Lighting.3ds Max Lights.Common Light Parameters.Ambient Light.Creating Shadows.Atmospheres and Effects.Light Lister.Summary.Chapter 11: 3ds Max Rendering.Rendering Setup.Motion Blur.Previewing with ActiveShade.Cameras.Safe Frame.Render Elements.Rendering Effects.Raytraced Reflections and Refractions.Summary.Chapter 12: Particles and Dynamics.Understanding Particle Systems.Setting Up a Particle
... mehr
System.Particle Systems and Space Warps.Using Rigid Body Dynamics.Using Soft Body Dynamics.Summary.Index.
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Autoren-Porträt von Dariush Derakhshani, Randi L. Munn
Dariusz Derakhshani ist Lehrer für visuelle Effekte. Er war an Filmen wie "Die fantastischen Vier", "Pan's Labyrinth" und "South Park" sowie zahlreichen Musikvideos beteiligt.
Bibliographische Angaben
- Autoren: Dariush Derakhshani , Randi L. Munn
- 2008, 560 Seiten, Kartoniert (TB), Englisch
- Verlag: Wiley & Sons
- ISBN-10: 0470184949
- ISBN-13: 9780470184943
Sprache:
Englisch
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