Iterate: Ten Lessons in Design and Failure
(Sprache: Englisch)
Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the...
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Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure¿often hidden, covered up, a source of embarrassment¿is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better.
Autoren-Porträt von John Sharp, Colleen Macklin
John Sharp is Associate Professor in the School of Art, Media, and Technology at Parsons School of Design at the New School. He is the author of Works of Game: On the Aesthetics of Games and Art (MIT Press) and coauthor (with Colleen Macklin) of Games, Design, and Play: A Detailed Approach to Iterative Game Design and (with David Thomas) Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful (MIT Press). Sharp and Macklin are Codirectors of the PETLab (Prototyping Education and Technology Lab) at Parsons. Colleen Macklin is Associate Professor in the School of Art, Media, and Technology at Parsons School of Design at the New School and coauthor (with John Sharp) of Games, Design, and Play: A Detailed Approach to Iterative Game Design. Sharp and Macklin are Codirectors of the PETLab (Prototyping Education and Technology Lab) at Parsons.
Bibliographische Angaben
- Autoren: John Sharp , Colleen Macklin
- Altersempfehlung: Ab 22 Jahre
- 320 Seiten, Gebunden, Englisch
- Verlag: MIT PR
- ISBN-10: 026203963X
- ISBN-13: 9780262039635
- Erscheinungsdatum: 23.04.2019
Sprache:
Englisch
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