OpenGL Superbible: Comprehensive Tutorial and Reference
Comprehensive Tutorial and Reference
(Sprache: Englisch)
OpenGL® SuperBible, Seventh Edition, is the definitive programmer s guide, tutorial, and reference for OpenGL 4.5, the world s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL...
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Produktinformationen zu „OpenGL Superbible: Comprehensive Tutorial and Reference “
OpenGL® SuperBible, Seventh Edition, is the definitive programmer s guide, tutorial, and reference for OpenGL 4.5, the world s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL s newest APIs; key extensions; shaders; and essential, related concepts. Students will find up-to-date, hands-on guidance for all facets of modern OpenGL development both desktop and mobile.
Klappentext zu „OpenGL Superbible: Comprehensive Tutorial and Reference “
OpenGL® SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. Students will find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile.
Inhaltsverzeichnis zu „OpenGL Superbible: Comprehensive Tutorial and Reference “
- Part I: Foundations
- Chapter 1: Introduction
- Chapter 2: Our First OpenGL Program
- Chapter 3: Following the Pipeline
- Chapter 4: Math for 3D Graphics
- Chapter 5: Data
- Chapter 6: Shaders and Programs
- Part II: In Depth
- Chapter 7: Vertex Processing and Drawing Commands
- Chapter 8: Primitive Processing
- Chapter 9: Fragment Processing and the Framebuffer
- Chapter 10: Compute Shaders
- Chapter 11: Advanced Data Management
- Chapter 12: Controlling and Monitoring the PipelinePart III: In Practice
- Chapter 13: Rendering Techniques
- Chapter 14: High-Performance OpenGL
- Chapter 15: Debugging and Stability
- Appendix A: Further Reading
- Appendix B: The SBM File Format
- Appendix C: The SuperBible Tools Glossary
- Index
Autoren-Porträt von Graham Sellers, Richard Wright, Nicholas Haemel
Graham Sellers, AMD Software Architect and Engineering Fellow, represents AMD at the OpenGL ARB. He has contributed to the core OpenGL specification and extensions, and holds several graphics and image processing patents. Richard S. Wright, Jr., Senior Software Engineer for Software Bisque, developed multimedia astronomy and planetarium software using OpenGL. For more than a decade he taught OpenGL programming in Full Sail University’s game development degree program.
Nicholas Haemel, Director of Camera Software at NVIDIA, has represented NVIDIA at the Khronos Group standards body and authored many OpenGL extensions.
Bibliographische Angaben
- Autoren: Graham Sellers , Richard Wright , Nicholas Haemel
- 2015, 7th ed., 880 Seiten, mit Abbildungen, Maße: 17,7 x 23,1 cm, Kartoniert (TB), Englisch
- Verlag: Addison-Wesley Longman, Amsterdam
- ISBN-10: 0672337479
- ISBN-13: 9780672337475
- Erscheinungsdatum: 12.03.2016
Sprache:
Englisch
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