Triadic Game Design
Balancing Reality, Meaning and Play
(Sprache: Englisch)
Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This...
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Produktinformationen zu „Triadic Game Design “
Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully.
The reader will be introduced to a design philosophy called "Triadic Game Design."; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.
The reader will be introduced to a design philosophy called "Triadic Game Design."; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.
Klappentext zu „Triadic Game Design “
Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. The reader will be introduced to a design philosophy called "Triadic Game Design."; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.
Serious games have become the new buzzword. Many of us are starting to understand the usefulness and power of games beyond entertainment. However, few of us actually know how to design these types of instructional methods.
Harteveld describes the fundamental components that make up a serious game. Based on a deep and thorough investigation of each component and his experience in developing the serious game Levee Patroller he captures the important design principles of a serious game.
These design principles and the experience of designing serious games has led Harteveld to define a new methodology for developing serious games. This new methodology will bring us one step closer in understanding how to design serious games.
Harteveld describes the fundamental components that make up a serious game. Based on a deep and thorough investigation of each component and his experience in developing the serious game Levee Patroller he captures the important design principles of a serious game.
These design principles and the experience of designing serious games has led Harteveld to define a new methodology for developing serious games. This new methodology will bring us one step closer in understanding how to design serious games.
Inhaltsverzeichnis zu „Triadic Game Design “
- Press Start- Foundations
- Reality
- Meaning
- Play
- Balancing
- Game Over?- The Triadic Game Design Workshop
- Life after a Game
- The Next Level
- Notes
- Literature Bibliography
- Game Bibliography
- Solutions
- Workshop
- Worksheets
Autoren-Porträt von Casper Harteveld
Casper Harteveld's disciplinary background includes: organization science, social and cognitive psychology, and gaming. His scientific expertise covers the design and use of serious games, and human-computer interaction and sensemaking. Casper Harteveld's areas of application include the application of games in soil engineering, and virtual worlds such as Second Life and Active Worlds.Casper Harteveld holds an MSc in Systems Engineering, Policy Analysis and Management, a BSc in Psychology, and a BSc in Systems Engineering, Policy Analysis and Management.
Casper Harteveld's professional experience includes working as a game designer on the game Levee Patroller, independently working on a cross-cultural assessment tool at the Capacity Development department for the United Nations Development Programme (UNDP), and working as a research and teaching assistant at the Delft University of Technology.
Bibliographische Angaben
- Autor: Casper Harteveld
- 2011, XVII, 316 Seiten, Maße: 16 x 24,1 cm, Gebunden, Englisch
- Verlag: Springer, Berlin
- ISBN-10: 1849961565
- ISBN-13: 9781849961561
- Erscheinungsdatum: 03.03.2011
Sprache:
Englisch
Rezension zu „Triadic Game Design “
From the reviews:"The book provides a wealth of references from serious games, their entertainment counterparts, and the author's own game, along with detailed discussions about issues pertaining to the triumvirate of worlds found in TGD. The appendixes offer instructions and resources for a workshop format, which can be used to convey the principles of TGD to developers or potential clients. ... Summing Up: Recommended. All levels of game design students, researchers/faculty, and professionals/practitioners." (A. Chen, Choice, Vol. 48 (11), August, 2011)
Pressezitat
From the reviews:"The book provides a wealth of references from serious games, their entertainment counterparts, and the author's own game, along with detailed discussions about issues pertaining to the triumvirate of worlds found in TGD. The appendixes offer instructions and resources for a workshop format, which can be used to convey the principles of TGD to developers or potential clients. ... Summing Up: Recommended. All levels of game design students, researchers/faculty, and professionals/practitioners." (A. Chen, Choice, Vol. 48 (11), August, 2011)
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