Unity for Absolute Beginners
Get on the fast track to becoming a game developer while learning unity in a fun and interactive environment
(Sprache: Englisch)
Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game...
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Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment.
With Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way.
Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment.
Inhaltsverzeichnis zu „Unity for Absolute Beginners “
1. The Unity Editor2. Creating an Environment
3. Scene Navigation and Physics
4. Importing Assets
5. Scripting with C#
6. Mecanim and Animation
7. Populating the Game Environment
8. Special Effects and Weaponry
9. Incorporating Unity 2D
10. Cameras and Levels
Autoren-Porträt von Sue Blackman, Jenny Wang
Sue Blackman has been an instructor in the 3D field for nearly 20 years at art schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press (Max4 Magic) and written for AMC Siggraph on serious games. She has written product training materials and instruction manuals for developing content with real-time 3D applications, used by multimedia departments in Fortune 1000 companies including Boeing, Raytheon, and Lockheed Martin, among others. In addition to writing and teaching, Sue has been the lead 3D artist on several games for Activision and its subsidiaries.
Bibliographische Angaben
- Autoren: Sue Blackman , Jenny Wang
- 2014, 2014, 612 Seiten, 540 Abbildungen, Maße: 19,2 x 23,6 cm, Kartoniert (TB), Englisch
- Verlag: Springer
- ISBN-10: 1430267798
- ISBN-13: 9781430267799
- Erscheinungsdatum: 13.06.2014
Sprache:
Englisch
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