Videogames
(Sprache: Englisch)
This lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame, from its origins in the computer lab to its contemporary status as a global entertainment industry.
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Produktinformationen zu „Videogames “
This lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame, from its origins in the computer lab to its contemporary status as a global entertainment industry.
Inhaltsverzeichnis zu „Videogames “
1. Why Study Videogames? 2. What is a Videogame? Rules, Puzzles and Simulations: Defining the Object of Study 3. Manufacturing Fun: Platforms, Development, Publishing and Creativity 4. Videogame Players: Who Plays, for How Long and What it's Doing to Them 5. Videogame Structure: Levels, Breaks and Intermissions 6. Narrative and Play, Audiences and Players: Approaches to the Study of Videogames 7. Videogames, Space and Cyberspace: Exploration, Navigation and Mastery 8. Videogame Players and Characters: Narrative Functions and Feeling Cyborgs 9. Social Gaming and the Culture of Videogames: Competition and Collaboration On and Off Screen 10. Future Gaming: Online/Mobile/Retro Bibliography Index
Autoren-Porträt von James Newman
James Newman is Professor of Digital Media and Director of the Media Futures Research Centre at Bath Spa University. He is the author of numerous books on videogames and gaming cultures including Playing with Videogames (2008) and Best Before: Videogames, Supersession and Obsolescence (2012). James is a co-founder of the UK's National Videogame Archive which is a partnership with the National Media Museum. He sits on the board of the Computer Games special collection of the British Library's UK Web Archive and is a member of the GameCity international videogames festival team.
Bibliographische Angaben
- Autor: James Newman
- 182 Seiten, Maße: 15,5 x 23,1 cm, Kartoniert (TB), Englisch
- Verlag: ROUTLEDGE CHAPMAN & HALL
- ISBN-10: 0415669162
- ISBN-13: 9780415669160
- Erscheinungsdatum: 08.01.2013
Sprache:
Englisch
Rezension zu „Videogames “
'A wealth of well-written, scholarly but accessible perspectives on industry practice and commerical imperatives ... Newman can do this only because he is a serious games scholar.' - Media Educaiton Association
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