Basic Math for Game Development with Unity 3D (PDF)
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Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation.
This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls.Throughout this book, you learn and examine the concepts and their applications in a game engine.
You will:
- Understand the basic concepts of points and vectors and their applications in game development
- Apply mathematical concepts to modern video game functionality, such as spherical and box colliders
- Implement autonomous behaviors, including following way points, facing a target, chasing an object, etc.
Gregory Smith is a graduate student in the Computer Science and Software Engineering degree program at the University of Washington Bothell. He received his undergraduate degree in Computer Science from Northwest Nazarene University in 2018. Greg is interested in machine learning, AI, and video game design. As his senior capstone project, he worked on the FireMAP project at Northwest Nazarene University where he applied machine learning algorithms to analyze drone images in order to map burned areas left by wildfires to achieve faster and safer recovery efforts. He was also a software engineer tester at a local company while pursuing his undergraduate degree. Currently, Greg is working on a project that focuses on allowing users of virtual and augmented realities to communicate and interact with each other within these mixed reality environments.
- Autoren: Kelvin Sung , Gregory Smith
- 2019, 1st ed, 403 Seiten, Englisch
- Verlag: Springer-Verlag GmbH
- ISBN-10: 1484254430
- ISBN-13: 9781484254431
- Erscheinungsdatum: 05.12.2019
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
- Dateiformat: PDF
- Größe: 7.83 MB
- Ohne Kopierschutz
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