Videogames, Identity and Digital Subjectivity (PDF)
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.
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This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.
Rob Gallagher is a postdoctoral researcher based at King's College London, UK. As part of the Ego-Media team, his research addresses the impact of new technologies on notions of identity and practices of self-presentation. His work has appeared in Games and Culture, Film Criticism and The New Inquiry.
- Autor: Rob Gallagher
- 2017, 222 Seiten, Englisch
- Verlag: Taylor & Francis
- ISBN-10: 1315390930
- ISBN-13: 9781315390932
- Erscheinungsdatum: 06.07.2017
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- Dateiformat: PDF
- Größe: 1.56 MB
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