ZBrush Creature Design (PDF)
Creating Dynamic Concept Imagery for Film and Games
(Sprache: Englisch)
Zero in on the most cutting-edge trend in creature design for
film and games: ZBrush!
ZBrush allows you to develop a creature for film and games in
realistic, 3D format. With this book, you will learn how to create
a unique creature from start to...
film and games: ZBrush!
ZBrush allows you to develop a creature for film and games in
realistic, 3D format. With this book, you will learn how to create
a unique creature from start to...
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Zero in on the most cutting-edge trend in creature design for
film and games: ZBrush!
ZBrush allows you to develop a creature for film and games in
realistic, 3D format. With this book, you will learn how to create
a unique creature from start to finish and search for and repair
any foreseeable problems. Clear instructions guide you through
using Photoshop in combination with ZBrush to finely render a
creature so you can see how it will appear on screen. Experienced
ZBrush author and designer Scott Spencer shows you how to start
with your concept in ZBrush as a preliminary digital model and then
further refine it in Photoshop in order to fabricate a
hyperrealistic image.
* Guides you through artistic concepts to visualize your
creature
* Walks you through the process of conceptualizing a creature in
ZBrush
* Details techniques for using Photoshop to refine your
design
* Encourages you to use ZBrush as a sculpting and designing tool
and then use Photoshop as a painting and finishing tool
ZBrush Creature Design helps you bring your creature
concepts to life.
film and games: ZBrush!
ZBrush allows you to develop a creature for film and games in
realistic, 3D format. With this book, you will learn how to create
a unique creature from start to finish and search for and repair
any foreseeable problems. Clear instructions guide you through
using Photoshop in combination with ZBrush to finely render a
creature so you can see how it will appear on screen. Experienced
ZBrush author and designer Scott Spencer shows you how to start
with your concept in ZBrush as a preliminary digital model and then
further refine it in Photoshop in order to fabricate a
hyperrealistic image.
* Guides you through artistic concepts to visualize your
creature
* Walks you through the process of conceptualizing a creature in
ZBrush
* Details techniques for using Photoshop to refine your
design
* Encourages you to use ZBrush as a sculpting and designing tool
and then use Photoshop as a painting and finishing tool
ZBrush Creature Design helps you bring your creature
concepts to life.
Autoren-Porträt von Scott Spencer
Scott Spencer has worked as a character designer and sculptor at The Weta Workshop in Wellington, New Zealand, since 2009, most recently on The Hobbit. He has taught ZBrush digital sculpting at Gnomon since 2005 and was previously an artist at Gentle Giant Studios. His credits include films such as Alice in Wonderland, the game Golden Axe for Sega, and dozens of other projects. He is the author of ZBrush Character Creation and ZBrush Digital Sculpting Human Anatomy.
Bibliographische Angaben
- Autor: Scott Spencer
- 2012, 1. Auflage, 384 Seiten, Englisch
- Verlag: John Wiley & Sons
- ISBN-10: 1118222067
- ISBN-13: 9781118222065
- Erscheinungsdatum: 04.04.2012
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
eBook Informationen
- Dateiformat: PDF
- Größe: 92 MB
- Mit Kopierschutz
Sprache:
Englisch
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