3D Game Environments
Create Professional 3D Game Worlds
(Sprache: Englisch)
Written for game artists by a successful game artist, this book explains the creation of a myriad of game environments from planning to modeling and texturing. Detailed tutorials walk the reader through the entire process of creating a game environment and...
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Produktinformationen zu „3D Game Environments “
Written for game artists by a successful game artist, this book explains the creation of a myriad of game environments from planning to modeling and texturing. Detailed tutorials walk the reader through the entire process of creating a game environment and then provides exercises and projects for the reader to practice with. This book covers everything from creating a world map, color palette, 3d models, applying 2d art ot 3d models as well as dealing with issues like efficiency and optimization for a 3d game engine. The companion CD includes many helpful tools, including Photoshop actions and brushes, source art for artists to practice with and use in their own projects, program demos, and plug-ins for Photoshop and 3ds Max. Hundreds of high quality images will instruct and inspire.
Klappentext zu „3D Game Environments “
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with:
The entire game world development process: from planning to modeling and texturing.
Exercises and projects to practice with: each section includes projects to practice creating different world genres.
CD with source art to practice with and use in your own projects, program demos, and plug-ins.
Inhaltsverzeichnis zu „3D Game Environments “
THE BASICS; Optimizations; 3D Concepts; Shaders; LOW POLYGON ENVIRONMENTS WITH SIMPLE SHADERS; Introduction to the low polygon large urban area; Modeling the Large Urban Environment; Texturing the Large Urban Environment; TERRAIN, FOLIAGE, AND MORE ADVANCED ASSET CREATION; Introduction to the Outdoor Environment and More Advanced Asset Creation; Terrain in Virtual Environments; Outdoor Asset Creation; The Jungle Base, an exercise using outdoor and advanced assets; Normal Mapping and advanced shader usage
Autoren-Porträt von Luke Ahearn
Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored several books on game development.
Bibliographische Angaben
- Autor: Luke Ahearn
- 2008, 400 Seiten, Maße: 19 x 23,4 cm, Kartoniert (TB), Englisch
- Verlag: Butterworth-Heinemann
- ISBN-10: 0240808959
- ISBN-13: 9780240808956
- Erscheinungsdatum: 18.06.2008
Sprache:
Englisch
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