3D Photoshop: Imagine - Model - Create
(Sprache: Englisch)
3D modeling has become an increasingly important component of Photoshop with the release of Photoshop CC. Now that it's deeply integrated into Photoshop, students are able to create and incorporate 3D objects into their montages. While Photoshop's approach...
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3D modeling has become an increasingly important component of Photoshop with the release of Photoshop CC. Now that it's deeply integrated into Photoshop, students are able to create and incorporate 3D objects into their montages. While Photoshop's approach to 3D is different from dedicated 3D apps, it's possible to create a wide range of models, and Photoshop can import models in a range of popular 3D formats. Using his proven project-based approach, author Steve Caplin introduces the tools as they're needed, rather than giving a rundown of what each tool does. He shows the student how to build a 3D object and manipulate it in 3D space, teaching the 3D theory through a practical, hands-on demonstration rather than didactic instruction.
Inhaltsverzeichnis zu „3D Photoshop: Imagine - Model - Create “
Foreword... iii About this book... 1 Introduction... 2 Part one: Making 3D objects... 5 1 Making and moving a 3D object... 7 Turning the text into 3D... 8 The Secondary View... 9 Moving the 3D world... 10 Moving 3D objects around... 12 Rotating 3D objects... 14 Moving using the 3D axis... 15 Getting back to where you started... 16 2 Shaping and editing a 3D object... 17 Tapering, bending and twisting... 18 Distorting in combination ... 20 Distortion with numerical accuracy... 21 If the cap fits... 22 Turning on the bevel... 24 Editing the source... 25 Editing the contents ... 26 3 Revolving a 3D object... 27 Turning the extrusion into a revolve ... 28 Using the Pen tool for more control... 30 Reshaping revolved shapes... 32 Refining the shape ... 34 4 Inflating objects from photographs... 35 Save a preset... 38 Applying the preset... 39 Double-sided inflation ... 40 Completing the effect... 42 Fixing the texture on the model... 44 Correcting highlights... 45 3D inflation from scratch... 46 Objects you can't inflate... 48 5 3D postcards ... 49 Manipulating the postcard... 50 Editing the Smart Object ... 52 6 3D presets... 53 Basic primitives... 54 Complex presets... 55 Not-so primitive bottle... 56 Wrapping textures round cubes... 58 Adding textures round other presets... 60 7 Other creation tools... 61 The Depth Map mesh... 62 Smoothing the mesh...63 Cylinders from depth maps... 64 Texture and color ... 66 Build your own planet ... 68 Adjusting the contrast ... 70 Spherical panoramas... 72 3D from Vanishing Point ... 74 The problem with 3D volume ... 76 8 Importing 3D objects... 77 NASA comes to town...78 Google 3D warehouse ... 80 Daz Studio ... 82 Daz Studio issues... 84 The multiple object problem... 86 The benefit of multiple objects... 88 Models with insides...90 Correcting mismatch errors... 92 When models go bad... 96 Part two: Lighting and materials... 99 9 Rendering... 101 The render process... 102 Three kinds of shadow... 104 Render modes... 106 Depth of
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field... 108 Partial renders... 110 10 Lighting... 111 Basic lighting controls... 112 Working with multiple lights ... 114 A splash of color ... 115 Lighting presets... 116 Point lights... 118 Spot lights... 120 Shadows... 122 Special effects with shadows... 124 11 Placing materials... 125 Coloring 3D objects... 130 Creating a material from scratch ... 131 Painting on 3D objects... 132 Applying an photographic material ... 134 Applying preset materials ... 136 Material presets... 138 Material surface properties... 140 Material limitations... 142 Applying multiple textures... 144 Editing materials in placed objects... 146 Editing materials in created objects... 152 Painting materials from scratch ... 158 3D Painting methods ... 160 Painting bump textures... 161 Painting transparency ... 162 Painting on material windows... 164 Painting on complex surfaces... 166 Other painting modes...168 Part three: Bulding 3D scenes... 169 12 Multiple objects... 171 Creating and combining... 172 Manipulating objects in a scene... 176 Duplicating objects... 178 Instancing objects... 180 De-instancing objects... 182 13 Refraction, reflection and transparency... 183 Creating transparency ... 184 Refraction by shape and number... 188 Reflections on the ground... 190 Reflection between objects... 192 Image-Based Lighting... 194 Painting Image-Based Lights... 196 14 Combining models with photographs... 197 Interaction: moving the model back... 198 Interaction with Layer Masks... 200 Interaction with cross sections... 202 Offsetting cross sections ... 206 Integrating models into the scene ... 208 3D alignment with Vanishing Point... 212 Refracting the background ... 218 Part four: Special projects... 223 15 More techniques... 225 Making it move ... 226 Book building... 228 Dancing the twist... 232 Filling a wine glass... 236 Complex material matching...238 Simulating multiple objects... 242 Divide and rule... 246
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Autoren-Porträt von Steve Caplin
Steve Caplin, Grafikkünstler/Illustrator, Mitherausgeber der Zeitschrift "MacUser". Autor und Journalist. London, UK.
Bibliographische Angaben
- Autor: Steve Caplin
- 2013, 256 Seiten, mit Abbildungen, Maße: 19,2 x 23,2 cm, Kartoniert (TB), Englisch
- Verlag: Adobe Press
- ISBN-10: 0321956559
- ISBN-13: 9780321956552
- Erscheinungsdatum: 16.09.2013
Sprache:
Englisch
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