3ds Max 8, w. CD-ROM
(Sprache: Englisch)
Navigating within the interface
Creating and editing 2D and 3D objects
Controlling animation with function curves
Integrating walls, doors and windows
Simulating water surfaces and fluttering flags
Adjusting color and brightness of lighting
Rendering...
Creating and editing 2D and 3D objects
Controlling animation with function curves
Integrating walls, doors and windows
Simulating water surfaces and fluttering flags
Adjusting color and brightness of lighting
Rendering...
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Klappentext zu „3ds Max 8, w. CD-ROM “
Navigating within the interfaceCreating and editing 2D and 3D objects
Controlling animation with function curves
Integrating walls, doors and windows
Simulating water surfaces and fluttering flags
Adjusting color and brightness of lighting
Rendering scenes with Quick Render
Valuable tools on CD-ROM!
3ds Max 8 evaluation version
Project files from the book
System Requirements: Please see the "About the CD-ROM" Appendix for details and complete system requirements.
"Master It" sidebars answer questions and present shortcuts
High-resolution screen shots demonstrate each task
Succinct explanations walk you through step by step
Two-page lessons break big topics into bite-sized modules
Inhaltsverzeichnis zu „3ds Max 8, w. CD-ROM “
Part I. Explore the 3ds Max 8 Interface.Chapter 1. Optimizing the 3ds Max Environment.
Chapter 2. Working with Objects.
Chapter 3. Organizing Objects.
Part II. Modeling Your Objects.
Chapter 4. Create Objects Efficiently in 3ds Max.
Chapter 5. Modifying 2D Objects.
Chapter 6. Modifying 3D Objects.
Chapter 7. creating Architectural, Engineering, and Construction Objects.
Part III. Animating Your Scene.
Chapter 8. Control Animation Using Keyframes.
Chapter 9. Working with the Track View.
Chapter 10. Working with Controllers and Constraints.
Chapter 11. Adjusting Animation with the Curve Editor.
Chapter 12. Working with the Dope Sheet Editor.
Chapter 13. Working with Hierarchies.
Part IV. Working with Materials and Maps.
Chapter 14. Using the Material Editor.
Chapter 15. Working with the Material and Map Browser.
Chapter 16. Using Material and Channel Types.
Part V. Adding Lights and Cameras.
Chapter 17. Using Standard Lights.
Chapter 18. Using Advanced Lighting.
Chapter 19. Using Cameras.
Part VI. Performing Quality Rendering.
Chapter 20. Using the Render Tools.
Chapter 21. Using the Render Scene Dialog Box.
Chapter 22. Applying rendering Effects.
Part VII. Apply Effects for Super Results.
Chapter 23. create Atmospheric Effects.
Chapter 24. Working with particle Systems.
Chapter 25. Using Space Warps.
Chapter 26. Working with the Reactor.
Chapter 27. Controlling a Character with Character Studio.
Chapter 28. Adding Colth to Your Scenes.
Chapter 29. Adding Hair and Fur to your Objects.
Part VIII. Appendix.
Autoren-Porträt von Jon McFarland, Jinjer Simon
Jinjer Simon has been actively involved in the computer industry for the past 18 years. Her involvement in the industry has included programming, providing software technical support, training end-users, developing written and online user documentation, creating software tutorials, and developing Web sites. She is the author of several computer books, including Excel Programming: Your visual blueprint for creating interactive spreadsheets, Windows CE For Dummies, and Windows CE 2 For Dummies.
Bibliographische Angaben
- Autoren: Jon McFarland , Jinjer Simon
- 2006, 1. Auflage., 601 Seiten, mit zahlreichen Schwarz-Weiß-Abbildungen, mit zahlreichen Abbildungen, Maße: 22,8 cm, Kartoniert (TB), Englisch
- Verlag: Wiley & Sons
- ISBN-10: 0764579924
- ISBN-13: 9780764579929
Sprache:
Englisch
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