Android Application Development in 24 Hours
(Sprache: Englisch)
A thoroughly revised and revamped 3rd edition of Sams Teach Yourself Android Application Development in 24 Hours that addresses the many Android platform and market changes that have taken place. In just 24 sessions of one hour or less, readers learn how to...
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A thoroughly revised and revamped 3rd edition of Sams Teach Yourself Android Application Development in 24 Hours that addresses the many Android platform and market changes that have taken place. In just 24 sessions of one hour or less, readers learn how to build powerful applications for many different types of Android devices, from smartphones to tablets and TVs. In the new edition, individual hours/chapters are self-contained lessons with step-by-step instructions that allow readers to spend more time doing and less time reading. The coverage will also be ideal for classrooms in form, structure, pace of learning, and sample code provided. All project files and code provided on companion website.
Inhaltsverzeichnis zu „Android Application Development in 24 Hours “
Preface xiv New in the Third Edition xiv Who This Book Is For xv How This Book Is Organized xv Part I: Getting Started HOUR 1: Getting Started: Creating a Simple App 3 Setting Up Your Development Environment 3 Instantly Creating a Simple App 6 Understanding the Java Code and XML Layout 10 Running the App 11 Personalizing the App 13 Summary 17 Q&A 17 Workshop 18 Exercise 18 HOUR 2: Understanding an Android Activity 19 Understanding an Activity 19 Starting an Activity 20 Passing Information Between Activities 28 Understanding Intents 34 Understanding the Activity Lifecycle 38 Summary 41 Q&A 41 Workshop 42 Exercises 42 HOUR 3: Exploring an Android Project and Resources 43 Exploring the Android Project Files 43 Understanding Common Resources 47 Summary 57 Q&A 57 Workshop 57 Exercises 58 HOUR 4: Not Just Smartphones: Supporting Tablets, TVs, and More 59 A Brief History of Android 59 Handling Device Display and Orientation 60 Device Features 67 Platform Versions and the Compatibility Package 68 Launching Apps on a Device 72 Summary 74 Q&A 74 Workshop 75 Exercises 75 Part II: User Interface HOUR 5: Using Layouts 79 Getting Started with Layouts 79 More Layout Basics with LinearLayout 84 Laying Out Child Views 86 FrameLayout 89 RelativeLayout 89 Summary 91 Q&A 92 Workshop 92 Exercises 93 HOUR 6: Working with Basic UI Controls 95 Setting Up the Demo App 95 Using Input Controls 98 Using Controls with Adapters 104 ProgressBars and SeekBars 107 ImageViews 110 Summary 111 Q&A 111 Workshop 112 Exercise 112 HOUR 7: ActionBar and Menu Navigation 113 Understanding the Options Menu 113 Using the Action Bar 120 Strategies for Using the ActionBar and Menus 124 Summary 125 Q&A 125 Workshop 126 Exercises 126 HOUR 8: Activities and Fragments 127 Using Fragments Across UIs 127 Creating and Displaying Fragments 128 Using Fragments for Navigation 132 Fragment and Activity Interaction 136 Summary 139 Q&A 139 Workshop 139 Exercises 140 HOUR 9: Alert! Working with
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Dialogs 141 Understanding a Dialog Fragment 141 Dialogs for Picking Date and Time 145 Using Alert Dialogs 151 Summary 155 Q&A 156 Workshop 156 Exercise 156 HOUR 10: Lists, Grids, Galleries, and Flippers 157 ListFragments 157 Grids and Galleries 162 Using an AdapterViewFlipper 166 Options for Paging Controls 167 Summary 168 Q&A 169 Workshop 169 Exercise 169 HOUR 11: App Setting: Managing Preferences 171 Using SharedPreferences 171 Setting User Preferences 174 Summary 185 Q&A 185 Workshop 186 Exercise 186 Part III: Data Access and Use HOUR 12: Accessing the Cloud: Working with a Remote API 189 Fetching Remote Data 190 Using and Parsing JSON-Formatted Data 194 Putting the Pieces Together 197 Checking Connectivity 202 Summary 203 Q&A 203 Workshop 203 Exercise 204 HOUR 13: Using SQLite and File Storage 205 Organizing a Database with Tables 205 Managing Data with SQLiteOpenHelper 206 Adding, Updating, and Deleting Data 209 Querying Data and Using Cursors 212 Using a Database in the App 215 Saving an Image File 218 Summary 224 Q&A 224 Workshop 225 Exercises 225 HOUR 14: Creating a Content Provider 227 Using a URI for Data Retrieval 227 Building a Content Provider 228 Using FlickrPhotoProvider in the App 236 Requesting a File from a Content Provider 237 Summary 242 Q&A 242 Workshop 243 Exercises 243 HOUR 15: Loaders, CursorLoaders, and CustomAdapters 245 How Loaders Work 245 Loader Classes 246 Understanding Loader States 246 Creating Custom Adapters 253 Summary 257 Q&A 257 Workshop 258 Exercise 258 HOUR 16: Developing a Complete App 259 Determining App Functionality 259 Developing the App 263 Summary 278 Q&A 278 Workshop 278 Exercise 279 Part IV: Special Topics HOUR 17: Contacts and Calendar: Accessing Device Data 283 All About the Calendar 283 Understanding Contacts 294 Summary 297 Q&A 297 Workshop 298 Exercise 298 HOUR 18: Where Are We? Working with Location-Based Services 299 Determining Location 299 Using Geocoding Services 306 Using the Geo Intent 309 Additional Location Features 311 Using Google Play Services 312 Summary 315 Q&A 316 Workshop 316 Exercise 316 HOUR 19: Bonjour, World! Localizing Your Apps 317 General Internationalization Principles 317 Working with Localization with Android 318 Handling Locales with Android 319 Using Applications to Handle Locales 320 Android Internationalization Strategies 323 Using Localization Utilities 326 Summary 327 Q&A 327 Workshop 327 Exercises 328 HOUR 20: Say Cheese! Working with Cameras 329 Capturing Media 329 Using Intents to Take Photos and Videos 332 Developing a Camera App 338 Summary 345 Q&A 346 Workshop 346 Exercise 346 HOUR 21: Media Basics: Images, Audio, and Video 347 Examining the ImageView Control 347 Bitmaps and Canvas 353 Using VideoViews 357 Playing Audio with MediaPlayer 361 Exploring More Media Options 362 Summary 362 Q&A 362 Workshop 363 Exercise 363 HOUR 22: Using the Facebook SDK 365 About Facebook 365 Setting Up for Facebook Development 366 Using the Facebook SDK in a Project 370 Developing a Facebook Photo Upload App 373 Facebook SDK Features 378 Creating Libraries for Your Own Projects 379 Summary 379 Q&A 380 Workshop 380 Exercise 380 Part V: Wrapping Up HOUR 23: Pro Tips, Finishing Touches, and Next Steps 383 Responsive Apps: Using IntentService 383 Adding Animation 388 Using Open Source 391 Digging Deeper into Android 392 Summary 397 Q&A 397 Workshop 397 Exercise 398 HOUR 24: Publishing Your Apps 399 Preparing for Release 399 Publishing Your App 405 Monetizing Your App 409 Summary 410 Q&A 410 Workshop 410 Exercise 411 Index 413
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Autoren-Porträt von Carmen Delessio, Lauren Darcey, Shane Conder
Carmen Delessio is an experienced application developer who has worked as a developer, technical architect, and CTO in large and small organizations. Carmen developed the award-winning "BFF Photo" Android app, which won the Sprint App Challenge contest in the Social Networking category. Carmen began his online development career at Prodigy, where he worked on early Internet applications, shopping apps, and fantasy baseball. He has written for Mashable and AndroidGuys and is the author of Sams Teach Yourself Google TV App Development in 24 Hours. He is a graduate of Manhattanville College and lives in Pound Ridge, New York, with his wife, Amy, and daughter, Natalie. Lauren Darcey is a multi-published Android author with several Pearson books to her credit, along with earlier editions of this book. Lauren is technical leader of Mamlambo, Inc., a firm specializing in mobile development and consulting with Android, iOS, Blackberry, and other mobile platforms. She has more than two decades of software development experience under her belt and is a recognized authority in enterprise architecture and commercial-grade mobile development. Shane Conder is also a multi-published Android author with several Pearson books to his credit, along with earlier editions of this book. Shane has extensive development experience and has focused his attention on mobile and embedded development for the past two decades. He has designed and developed many commercial apps for Android, iOS, BREW, Blackberry, J2ME, Palm, and Windows Mobile, some of which have been installed on millions of phones worldwide.
Bibliographische Angaben
- Autoren: Carmen Delessio , Lauren Darcey , Shane Conder
- 2013, 3rd revised edition, 448 Seiten, mit Abbildungen, Maße: 17,9 x 23,3 cm, Kartoniert (TB), Englisch
- Verlag: Sams
- ISBN-10: 0672334445
- ISBN-13: 9780672334443
- Erscheinungsdatum: 10.10.2013
Sprache:
Englisch
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