Game Simulation Development
(Sprache: Englisch)
For the first time, professional and aspiring game developers have a comprehensive resource that goes beyond the entertainment-focused aspects of game simulation to delve into its escalating impact on the outside worlds of business, education, and training....
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For the first time, professional and aspiring game developers have a comprehensive resource that goes beyond the entertainment-focused aspects of game simulation to delve into its escalating impact on the outside worlds of business, education, and training. As an increasing number of Fortune 500 companies, as well as educational and governmental heavyweights take notice of the potential usefulness of game simulations for training, the demand for developers who can skillfully integrate educational tasks with gaming features is increasing dramatically. Game Simulation Development provides an in-depth look at how games are using a variety of different simulations to incorporate educational and training-based elements. By investigating a wide range of successful games, the book offers critical knowledge regarding why certain game simulations are effective in each genre. It also explores the ways expert developers consider how players respond to visual, aural, and tactile feedback to make the simulation as convincing and immersive as possible. Additional coverage includes intrinsic and extrinsic knowledge, constructivist theory, social interaction and lateral learning, and how these principles apply to game simulation development, providing a well-rounded resource for aspiring game developers.
Inhaltsverzeichnis zu „Game Simulation Development “
Part I - Setup: Creating New WorldsCh 1 - History of Game Simulations
Ch 2 - Audience and Market
Part II - Serious Games: Education & Training
Ch 3 - Educational Simulations
Ch 4 - Business Simulations
Ch 5 - Military Simulations
Part III - Jumping In: Simulations as Entertainment
Ch 6 - Sports Simulations
Ch 7 - Music and Art Simulations
Ch 8 - Sandboxes and Open-Ended Simulations
Ch 9 - The Future of Game Simulations
Autoren-Porträt von William Muehl, Jeannie Novak
Jeannie Novak is Lead Author and Series Editor of Delmar Cengage Learning's acclaimed Game Development Essentials series. She is Vice Chair of the Los Angeles chapter of the International Game Developers Association (IGDA-LA), Vice President of Women in Games International (WIGI), and CEO of Kaleidospace, LLC, which oversees the Indiespace social network and a game education consulting division. Jeannie has directed programs, developed curriculum, and taught at the Art Institute Online, Art Center College of Design,UCLA Extension, and the Academy of Entertainment & Technology at Santa Monica College. Jeannie has developed or participated in game workshops and panels at the Austin Game Developers Conference (GDC Online), Penny Arcade Expo (PAX), Macworld Expo, Game Education Summit, and LA Games Conference. She is ANIMIAMI's Game Conference Chair, SIGGRAPH 2010 session chair, and a member of the Game Education Summit advisory board and AIAS Online Excellence and Multiplayer Awardspanels. Jeannie received an M.A. in Communication Management from USC's Annenberg School and a B.A. in Mass Communication/Business Administration from UCLA. Jeannie is also an accomplished composer, recording artist, performer, and music instructor (piano/voice).
Bibliographische Angaben
- Autoren: William Muehl , Jeannie Novak
- 2007, International Edition., 288 Seiten, Maße: 25,1 cm, Kartoniert (TB), Englisch
- Verlag: Delmar
- ISBN-10: 1418064394
- ISBN-13: 9781418064396
Sprache:
Englisch
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