Interactive Ambient with Open-Source-Software
3D-Walkthroughs and Augmented Reality for Architects with Blender 2.43, DART 3.0 and ARToolKit 2.72
(Sprache: Englisch)
The author shows how to use freeware correctly for architecture visualizations in 'Interactive Ambient'. He begins with an overview of real-time visualization possibilities before showing the reader how to work with three free software packages.
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The author shows how to use freeware correctly for architecture visualizations in 'Interactive Ambient'. He begins with an overview of real-time visualization possibilities before showing the reader how to work with three free software packages.
Klappentext zu „Interactive Ambient with Open-Source-Software “
Wolfgang Höhl, an architecture software specialist, shows you how to use freeware correctly for architecture visualizations in Interactive Ambient . The book begins with an overview of real-time visualization possibilities before showing the reader how to work with three free software packages. The guide describes the appropriate hardware and the system requirements. The reader will learn how to model the "Wolkenbügel" (cloud-iron) of the avant-garde architect Mart Stam (1924/25) step by step with Blender 2.43. Readers will also learn to design surface textures and create their own interactive 3D walk through. Dart 3.0 enables the reader to create an interactive construction mass model. Finally, ARToolKit 2.7.2 shows readers new ways of simulating their interior designs.
Further reading lists, web links and numerous illustrations help the reader get started. Interactive Ambient shows readers interactive architecture visualization possibilities and encourages them to experimentsuccessfully.
Inhaltsverzeichnis zu „Interactive Ambient with Open-Source-Software “
- What is Real-time Visualization?- Game Design and Web Applications
- Augmented Reality (AR) Potentials The Requirements of Architecture Visualization
- Five Criteria for Real-time Systems
- Areas of Use, Software Packages and System Requirements
- Workflow and Presentation Techniques
- 3D Walk Throughs with Blender 2.43
- Special System Requirements
- The most Important Functions
- Creating and Designing 3D Models
- The Walk Through Template
- Textures (Maps) for Real-time Visualization
- DART 3.0 Virtual Construction Mass Model
- Installing and Configuring DART 3.0
- Creating and Importing 3D Objects
- Texturing 3D Models
- Interactive Building Ensemble Variants
- Future Scenarios
- Interactive Ambient with ARToolKit 2.72 Compiling and Implementing
- Generating a Simple AR Application
- Importing and Texturing 3D Models
- Designing an Interior
- Outlook and Perspectives
- Advice, Software and Practice Files
- Index
- Workflow and Presentation Techniques
- 3D Walk Throughs with Blender 2.43
- Special System Requirements
- The most Important Functions
- Creating and Designing 3D Models
- The Walk Through Template
- Textures (Maps) for Real-time Visualization
- DART 3.0 Virtual Construction Mass Model
- Installing and Configuring DART 3.0
- Creating and Importing 3D Objects
- Texturing 3D Models
- Interactive Building Ensemble Variants
- Future Scenarios
- Interactive Ambient wi
Autoren-Porträt von Wolfgang Höhl
Wolfgang Höhl, geboren 1964, lebt und arbeitet als Architekt und Autor in Hamburg.
Bibliographische Angaben
- Autor: Wolfgang Höhl
- 2009, 239 Seiten, 525 farbige Abbildungen, Maße: 25 cm, Gebunden, Englisch
- Verlag: Ambra
- ISBN-10: 3211791698
- ISBN-13: 9783211791691
Sprache:
Englisch
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