iOS Swift Game Development Cookbook
Simple Solutions for Game Development Problems
(Sprache: Englisch)
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS,...
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Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS, Objective-C, and Swift, this is the problem-solving guide you want.Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.
Lay out the structure of your game
Build and customize menus with UIKit
Detect and respond to user input
Use advanced techniques to play sound effects and music
Work with data, using iOS devices and the cloud
Create 2D graphics with SpriteKit
Add physics simulation to your game
Learn beginning to advanced 3D graphics
Create challenges with artificial intelligence
Use networking to add multiplayer capabilities
Work with game controllers and multiple screens
Autoren-Porträt von Jonathon Manning, Paris Buttfield-Addison
Paris Buttfield-Addison is a mobile app engineer, game designer, and researcher with a passion for making technology simpler and as engaging as possible. Paris recently submitted a PhD investigating how people use tablets for information management.
Bibliographische Angaben
- Autoren: Jonathon Manning , Paris Buttfield-Addison
- 2015, 2. Aufl., 406 Seiten, Maße: 23,4 x 18 cm, Kartoniert (TB), Englisch
- Verlag: O'Reilly Media
- ISBN-10: 1491920807
- ISBN-13: 9781491920800
- Erscheinungsdatum: 15.05.2015
Sprache:
Englisch
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