Land of Lisp
Learn to Program in Lisp, One Game at a Time!
(Sprache: Englisch)
A fun and lighthearted guide to the Lisp programming language, filled with working game code and original cartoons.
- An original, fun, and hands-on approach to learning Lisp
- Author is well-known and highly regarded within the Lisp community
- Lisp is...
- An original, fun, and hands-on approach to learning Lisp
- Author is well-known and highly regarded within the Lisp community
- Lisp is...
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Produktdetails
Produktinformationen zu „Land of Lisp “
A fun and lighthearted guide to the Lisp programming language, filled with working game code and original cartoons.
- An original, fun, and hands-on approach to learning Lisp
- Author is well-known and highly regarded within the Lisp community
- Lisp is enjoying a resurgence in popularity
- An original, fun, and hands-on approach to learning Lisp
- Author is well-known and highly regarded within the Lisp community
- Lisp is enjoying a resurgence in popularity
Klappentext zu „Land of Lisp “
Lisp has been hailed as the world s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over Land of Lisp brings the power of functional programming to the people!With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude!
Along the way you ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen.
You'll learn to:
Master the quirks of Lisp s syntax and semantics
Write concise and elegant functional programs
Use macros, create domain-specific languages, and learn other advanced Lisp techniques
Create your own web server, and use it to play browser-based games
Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle
With Land of Lisp, the power of functional programming is yours to wield.
Lisp is a uniquely powerful programming language that, despite its academic reputation, is actually very practical. Land of Lisp brings the language into the real world, teaching readers Lisp by showing them how to write several complete Lisp-based games, including a text adventure, an evolution simulation, and a robot battle. While building these games, readers learn the core concepts of Lisp programming, such as recursion, input/output, object-oriented programming, and macros. And thanks to Lisp's powerful syntax, the example code is short and easy to understand. The book is filled with the author's brilliant Lisp cartoons, which are sure to appeal to many Lisp fans and, in the tradition of all No Starch Press titles, make learning more fun.
Inhaltsverzeichnis zu „Land of Lisp “
IntroductionSection I: Lisp Is Power
Chapter 1: Getting Started with Lisp
Chapter 2: Our First Lisp Program
Chapter 3: The Syntax of Lisp Code
Section II: Lisp Is Symmetry
Chapter 4: Conditions
Chapter 5: Learning Lisp Text and Console Programming... By Building a Text Game Engine!
Chapter 6: Interacting with the World: Reading and Printing in Lisp
Chapter 6.5: Lambda: A Function So Important It Deserves Its Own Chapter
Chapter 7: More About Lists
Chapter 8: This Ain't Your Daddy's Wumpus
Chapter 9: Advanced Data Types and Generic Programming
Section III: Lisp Is Hacking
Chapter 10: loop and format: The Seedy Underbelly of Lisp
Chapter 11: Printing Text with the format Function
Chapter 12: Working with Streams
Chapter 13: Let's Create a Web Server!
Interlude: Functional Programming Is Beautiful
Section IV: Lisp Is Science
Chapter 14: Ramping Lisp Up a Notch with Functional Programming
Chapter 15: Dice of Doom: A Game Written in the Functional Style
Chapter 16: The Magic of Lisp Macros
Chapter 17: Domain Specific Languages
Chapter 18: Lazy Programming
Chapter 19: Adding Graphics to Dice of Doom
Chapter 20: Making Dice of Doom More Fun
Epilogue: Land of Lisp: Secrets of the Seven Guilds
Autoren-Porträt von Conrad Barski
Conrad Barski has an M.D. from the University of Miami, and nearly 20 years of programming experience. This includes a stint developing an obscure Atari Jaguar game, and working on many medical software projects. Barski is also an avid cartoonist, having created the popular alien Lisp mascot and many graphical tutorials. He currently develops cardiology software and lives in Washington, D.C.
Bibliographische Angaben
- Autor: Conrad Barski
- 2011, XVIII, 504 Seiten, Maße: 17,9 x 23,5 cm, Kartoniert (TB), Englisch
- Verlag: No Starch Press
- ISBN-10: 1593272812
- ISBN-13: 9781593272814
- Erscheinungsdatum: 01.12.2010
Sprache:
Englisch
Pressezitat
"Turns out the border between genius and insanity is a pretty cheery place."Paul Graham
"An excellent book for someone who wants to learn how to program."
Slashdot
"If for no other reason, you should buy Land of Lisp because of the extreme levels of unadulterated nerdery filling its pages. This book will appeal to the long-time Lisper and the neophyte."
Michael Fogus, author of The Joy of Clojure and Functional JavaScript
"By choosing to teach Common Lisp using 1980s style text games the author has come up with an original and clever idea that avoids all the usual boring examples found in computer language books."
John Graham-Cumming, author of The Geek Atlas
"To be honest, I just bought the book for enjoyment but I find myself getting a new perspective and learning more about Common Lisp. Recommended!"
Mark Watson, author of Scripting Intelligence
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