Learning Autodesk Maya 8
(Sprache: Englisch)
The Modeling & Animation Handbook.Develop out of this world modeling and animation skills with Learning Autodesk Maya 2008 / The Modeling & Animation Handbook. Follow clear, step-by-step tutorials to understand the modeling and animation stages of...
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Produktinformationen zu „Learning Autodesk Maya 8 “
The Modeling & Animation Handbook.
Develop out of this world modeling and animation skills with Learning Autodesk Maya 2008 / The Modeling & Animation Handbook. Follow clear, step-by-step tutorials to understand the modeling and animation stages of production using artwork from the LAIKA short film Moongirl. Learn to build models with a variety of surface types an then make them move with a wide range of animation techniques directly from the makers of Autodesk(r) software. You'll learn to make sound decision from the beginning, to save yourself unnecessary challenges further down the pipeline.
With this book, you will:
* Model with polygons, NURBS and Subdivision Surfaces
* Understand skeletons and joint orientation
* Work with inverse kinematics
* Setup a leg, arm and spine
* Work with blendShapes
* Skin your characters
* Create constraints
* Create a walk cycle
* Animate a complete scene including props, constraints and characters
Bonus features included on DVD
* Free models from Turbo Squid
* Autodesk Maya reference guides
* support files
What you need to use this book
* Autodesk(r) Maya(r) Complete 2008 or Maya(r) Personal Learning Edition software
* DVD-ROM drive
Klappentext zu „Learning Autodesk Maya 8 “
Maya is the industry-leading 3D animation and effects software widely used in movies, video games, cartoons, short films, commercials, and more Using the award-winning animated short Open Season for the book's all-new hands-on tutorials, this exceptional full-color book offers readers clear, step-by-step projects to help them understand the complexities of modeling and animation in Maya Teaches readers how to build models with a variety of surface types and create realistic movement with a wide range of animation techniques Covers essential Maya topics such as polygon modeling, texturing, using layers to organize work, creating skeleton chains, editing joint orientation, understanding forward and inverse kinematics, using pole vector constraints for realistic motion in arms and legs, and more
Inhaltsverzeichnis zu „Learning Autodesk Maya 8 “
How to use this bookProject 01
- Lesson 01. Polygon Basics
- Lesson 02. Modeling Leon's Body
- Lesson 03. Modeling Leon's Head
- Lesson 04. Polygon Texturing
Project 02
- Lesson 05. NURBS Basics
- Lesson 06. Modeling the Squirrel's Body
- Lesson 07. Modeling the Squirrel's Head
- Lesson 08. NURBS Tasks
Project 03
- Lesson 09. Subdivision Basics
- Lesson 10. Modeling the Catfish
- Lesson 11. Subdivision Tasks
Project 04
- Lesson 12. Setup Leon's Skeleton
- Lesson 13. Joint Orientation
- Lesson 14. Inverse Kinematics
- Lesson 15. Leg Setup
- Lesson 16. Arm Setup
- Lesson 17. Spine Setup
Project 05
- Lesson 18. Blend Shapes
- Lesson 19. Skinning
- Lesson 20. Deformers
- Lesson 21. Final touches
Project 06
- Lesson 22. The Squirrel Rig
- Lesson 23. Conversion and Skinning
- Lesson 24. Final Touches
Project 07
- Lesson 25. A Simple Walk
- Lesson 26. References
- Lesson 27. Constraints
- Lesson 28. Character Animation
- Lesson 29. Lip-synch
- Lesson 30. Full Body IK
Index
Bibliographische Angaben
- 2007, Maße: 19 x 3,7 cm, Kartoniert (TB), Englisch
- Verlag: Wiley & Sons
- ISBN-10: 1897177380
- ISBN-13: 9781897177389
Sprache:
Englisch
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