Making Great Games
An Insider's Guide to Designing and Developing the World's Greatest Video Games
(Sprache: Englisch)
How are the world's best videogames created? Are they truly hatched through marathon all-night sessions of acne-ridden, junk food-eating programmers and artists huddled in front of multiple monitors cranking out code and content? Join videogame industry...
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How are the world's best videogames created? Are they truly hatched through marathon all-night sessions of acne-ridden, junk food-eating programmers and artists huddled in front of multiple monitors cranking out code and content? Join videogame industry veteran Michael Wyman on a series of detailed behind-the-scenes tours with the teams that have made some of the most popular and acclaimed videogames of all time--including Half-Life, Madden, and World of Warcraft. The book is an excellent resource for those working directly on game design or for those aspiring to work in the field. This book provides real-world, hands-on advice so game designers can start using immediately to make their own games better. Thorough and detailed analysis of common, proven best practices gives specific nuts and bolts tools to implement at any phase of your game project.
Klappentext zu „Making Great Games “
Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.
Inhaltsverzeichnis zu „Making Great Games “
Acknowledgements; Introduction; Part 1: The Games: Little Big Planet (Media Molecule) (interview - Chris Trottier/Game Designer/Spore); World of Warcraft (Blizzard) (interview - Robyn Wallace/Development Director/NBA Street V3); Diner Dash (Gamelab) (interview -Don Walters/Producer/Burger Shop 2); Half Life II (Valve) (interview - Richard Dansky/Game Writer/Splinter Cell: Conviction); Uncharted 2: Among Thieves (Naughty Dog) (interview - Wade Mulhearn/Artist/God of War III); Rock Band (Harmonix) (interview - Peter McConnell/Composer/Brutal Legend); FarmVille (Zynga) (interview - Stefan Sinclair/Programmer/Halo 3); Bejeweled Twist (PopCap) (interview - Clint Jorgenson/Front End Designer/Skate 3); Madden NFL 10 (Electronic Arts) (interview - Stephen Kearin/Voice Actor/The Sims); World Of Goo (2D Boy) (interview - Rich Curren/Art Director/SSX On Tour); Part 2: Analysis:Commonalities: What Goes Right; Commonalities: What Goes Wrong; The Nature of High Performing Teams; Applying TheseLearnings to Your Game Projects; Hiring and Managing for Success (interview - Fields/External Producer/Need For Speed: Undercover)
Bibliographische Angaben
- Autor: Michael Thornton Wyman
- 2010, 220 Seiten, 70 farbige Abbildungen, Maße: 19,1 x 24,4 cm, Kartoniert (TB), Englisch
- Verlag: Focal Press
- ISBN-10: 0240812859
- ISBN-13: 9780240812854
- Erscheinungsdatum: 30.09.2010
Sprache:
Englisch
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