mental ray for Maya, 3ds max, and XSI, w. CD-ROM
(Sprache: Englisch)
Render them speechless with this in-depth guide to mental rayTurn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in...
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Render them speechless with this in-depth guide to mental rayTurn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan.From scattering light to reducing render artifacts to deciphering rendering and shadow algorithms, you'll get a high-level look at advanced lighting, camera, and workflow techniques that usually take professionals years to figure out. This valuable book also covers the very latest on HDR image editing, viewing, and compositing tools--and features a sixteen-page color insert that showcases final rendered images.Get the fundamentals on light, cameras, and mental ray outputRender from thehost application or from the stand-alone renderer
Explore the full array of mental ray shaders and shader libraries
Get exclusive coverage of custom shaders that don't ship with any of the host applications
Simulate light bounce with indirect illumination for more realism
Apply textures, projections, and light profiles
Perform subsurface scattering and Nuke compositing
Master the fine points of Final Gather and ambient occlusion
Create photo-realistic characters, objects, and landscapes
Inhaltsverzeichnis zu „mental ray for Maya, 3ds max, and XSI, w. CD-ROM “
- Chapter 1 Introduction to mental ray- Chapter 2 Rendering Algorithms
- Chapter 3 mental ray Output
- Chapter 4 Camera Fundamentals
- Chapter 5 Quality Control
- Chapter 6 Lights and Soft Shadows
- Chapter 7 Shadow Algorithms
- Chapter 8 Motion Blur
- Chapter 9 Surface Approximation Methods
- Chapter 10 The Fundamentals of Light and Shading Models
- Chapter 11 mental ray Shaders and Shader Trees
- Chapter 12 mental ray Textures and Projections
- Chapter 13 Indirect illumination
- Chapter 14 Final Gather and Ambient Occlusion
- Chapter 15 Subsurface Scattering
Autoren-Porträt von Boaz Livny
Boaz Livny teaches mental ray and advanced Maya courses at New York's prestigious Center for Advanced Digital Applications and heads the Advanced Maya training at the New York Film Academy. He is also owner of Vision Animation Studios, providing film, TV, and media services for clients such as Nicktoons, AOL, The Wilderness, Cinema Factory, and more.
Bibliographische Angaben
- Autor: Boaz Livny
- 2008, 448 Seiten, Kartoniert (TB), Englisch
- Verlag: Wiley & Sons
- ISBN-10: 0470008547
- ISBN-13: 9780470008546
Sprache:
Englisch
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