Mixed Reality
Merging Real and Virtual Worlds
(Sprache: Englisch)
This volume is the first book describing the new concept of "Mixed Reality" which is a kind of virtual reality in a broader sense. Published as the proceedings of the first International Symposium on Mixed Reality and written by an interdisciplinary group...
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Klappentext zu „Mixed Reality “
This volume is the first book describing the new concept of "Mixed Reality" which is a kind of virtual reality in a broader sense. Published as the proceedings of the first International Symposium on Mixed Reality and written by an interdisciplinary group of experts from all over the world in both industry and academia, this book provides an in-depth look at the current state of mixed reality technology and the scope of its use in entertainment and interactive arts, as well as in engineering and medical applications.Because of the inherent interdisciplinary applications of the mixed reality technology, this book will be useful for computer scientists in computer graphics, computer vision, human computer interaction, and multimedia technologies, and for people involved in cinema/movie, architecture/civil engineering, medical informatics, and interactive entertainment.
Inhaltsverzeichnis zu „Mixed Reality “
I Overview and Perspective1 A Taxonomy of Real and Virtual World Display Integration
1.1 Definition of Mixed Reality
1.2 Centricity and Control Issues Associated With Mixed Reality
1.3 Global Taxonomy of Mixed Reality Display Integration
- References
2 Displays for Augmented Reality: Historical Remarks and Future Prospects
2.1 Introduction
2.2 Summary of Augmented Reality Display Technologies and Examples of Their Use
2.3 Conclusion
- References
3 Virtualized Reality: Digitizing a 3D Time-Varying Event As Is and in Real Time
3.1 Introduction
3.2 Modeling Real Events into Virtual Reality
3.3 Related Work
3.4 Virtualized Reality Studio: From Analog "3D Dome" to Digital "3D Room"
3.5 Creation of Three-Dimensional Model
3.6 Combining Multiple Events
3.7 Examples
3.8 Conclusions
- References
4 Steps Toward Seamless Mixed Reality
4.1 Introduction
4.2 Outline of the MR Project
4.3 Approaches to Seamless Augmented Reality
4.4 Approaches to Seamless Augmented Virtuality
4.5 3D Display Technologies
4.6 Concluding Remarks and Future Studies
- References
II Registration and Rendering
5 Vision-Based Geometric Registration of Virtual and Real Worlds
5.1 Introduction
5.2 Depth of Real World by Occlusion Detectable Stereo
5.3 Synthesis of Novel Views of a Virtual Object from Several Images
5.4 A Linear Method for Euclidean Motion/Structure in Real Time
5.5 Conclusion
- References
6 Augmented Reality Tracking in Natural Environments
6.1 Introduction
6.2 Indoor Tracking
6.3 Outdoor Tracking
6.4 Summary and Conclusions
- References
7 Stereo Vision Based Video See-through Mixed Reality
7.1 Introduction
7.2 Algorithms
7.3 Experiments and Discussion
7.4 Conclusion
- References
8 Photometric Modeling for Mixed Reality
8.1 Introduction
8.2 Creating Models from Observation
8.3 Integrating Virtual Objects with a Real Scene
8.4 Conclusions
- References
9 The Ray-Based Approach to Augmented Spatial Communication and Mixed Reality
9.1
... mehr
Introduction
9.2 Integrated 3-D Visual Communication System
9.3 Ray-Based Representation of Visual Cues
9.4 Applications of Ray-Based Approach
9.5 Conclusions
- References
10 Building a Virtual World from the Real World
10.1 Introduction
10.2 Data Capturing System
10.3 Image Reproduction Systems
10.4 Image-Based Walk-Through System
10.5 Conclusion
- References
III Multi-Sensory Augmentation
11 Auditory Distance Perception in Real, Virtual, and Mixed Environments
11.1 Introduction
11.2 Information for Directional Localization
11.3 Information for Distance Localization
11.4 Measurement of Perceived Distance Using Perceptually Directed Action
11.5 Externalization of Earphone-based Virtual Sound
11.6 Virtual Sound in Mixed Environments
11.7 An Application of Mixed Auditory Environments: The Personal Guidance System
- References
12 Feel-through: Augmented Reality with Force Feedback
12.1 Introduction
12.2 Basic Idea of Feel-through
12.3 Force Display for Feel-through
12.4 System Design
12.5 Evaluation of Prototypes
12.6 Wearable Force Display and Mobile Augmented Reality
12.7 Conclusions
- References
13 Tangible Bits: Coupling Physicality and Virtuality Through Tangible User Interfaces
13.1 Bits and Atoms: GUI, VR, AR, MR, UbiComp
13.2 Tangible Bits: Key Concepts
13.3 Tangible Interface Designs
13.4 Illuminating Light
13.5 InTouch
13.6 Ambient Media: Water Lamp and Pinwheels
13.7 Conclusions
- References
IV Communication and Collaboration
14 Augmented Telexistence
14.1 Telexistence
14.2 Augmented Reality in Telexistence
14.3 R-Cubed & HRP
14.4 Augmented Reality in HRP
14.5 Conclusion
- References
15 Collaborative Mixed Reality
15.1 Introduction
15.2 Motivation: Why Collaborative Mixed Reality
15.3 Collaborative Interfaces for Three Dimensional CSCW
15.4 Our Work
15.5 Computer Vision Methods for Collaborative Mixed Reality
15.6 Conclusions
- References
16 Virtual Reality Technologies for Multimedia Communications
16.1 Introduction
16.2 Virtual Metamorphosis System
16.3 Novel View Generation
16.4 Fatigueless Head Mount 3D Display
16.5 User Interface in Virtual Environments
16.6 Conclusion
- References
V Systems: Design Considerations and Future Trends
17 Operator Localization of Virtual Objects
17.1 Introduction
17.2 Experiment 1
17.3 Experiment 2
17.4 Experiment 3
17.5 Experiment 4
17.6 Design Considerations
- References
18 Augmented Reality: A Balancing Act Between High Quality and Real-Time Constraints
18.1 Introduction
18.2 Applications/Demonstrations
18.3 System Architecture
18.4 Live Optical Tracking of User Motions
18.5 Off-line Calibration of Video Sequences
18.6 Presentation of Virtual Information
18.7 Discussion
- References
19 MR Aided Engineering: Inspection Support Systems Integrating Virtual Instruments and Process Control
19.1 Introduction
19.2 MR Technology Applicable for Manufacturing
19.3 Paper Manual to MR-Integrated Instruction
19.4 MR-Integrated Instruments
19.5 A Desktop Environment for PCB by MR
19.6 A Backpacking Environment for Power Parts by MR with HMD
19.7 Conclusions
- References
20 Wearing It Out: First Steps Toward Mobile Augmented Reality Systems
20.1 Introduction
20.2 Related Work
20.3 ARC: Augmented Reality for Construction
20.4 A Touring Machine
20.5 System Design
20.6 Conclusions and Future Work
- References
21 The Challenge of Making Augmented Reality Work Outdoors
21.1 Background in Augmented Reality
21.2 Motivation for Outdoor Augmented Reality
21.3 Analysis of Problem Areas
21.4 Approaches and Conclusions
- References
22 An Outdoor Augmented Reality System for GIS Applications
22.1 Introduction
22.2 The Related Works
22.3 Outdoor AR System for GIS Application
22.4 Experiment
22.5 Conclusions and Future Works
- References
9.2 Integrated 3-D Visual Communication System
9.3 Ray-Based Representation of Visual Cues
9.4 Applications of Ray-Based Approach
9.5 Conclusions
- References
10 Building a Virtual World from the Real World
10.1 Introduction
10.2 Data Capturing System
10.3 Image Reproduction Systems
10.4 Image-Based Walk-Through System
10.5 Conclusion
- References
III Multi-Sensory Augmentation
11 Auditory Distance Perception in Real, Virtual, and Mixed Environments
11.1 Introduction
11.2 Information for Directional Localization
11.3 Information for Distance Localization
11.4 Measurement of Perceived Distance Using Perceptually Directed Action
11.5 Externalization of Earphone-based Virtual Sound
11.6 Virtual Sound in Mixed Environments
11.7 An Application of Mixed Auditory Environments: The Personal Guidance System
- References
12 Feel-through: Augmented Reality with Force Feedback
12.1 Introduction
12.2 Basic Idea of Feel-through
12.3 Force Display for Feel-through
12.4 System Design
12.5 Evaluation of Prototypes
12.6 Wearable Force Display and Mobile Augmented Reality
12.7 Conclusions
- References
13 Tangible Bits: Coupling Physicality and Virtuality Through Tangible User Interfaces
13.1 Bits and Atoms: GUI, VR, AR, MR, UbiComp
13.2 Tangible Bits: Key Concepts
13.3 Tangible Interface Designs
13.4 Illuminating Light
13.5 InTouch
13.6 Ambient Media: Water Lamp and Pinwheels
13.7 Conclusions
- References
IV Communication and Collaboration
14 Augmented Telexistence
14.1 Telexistence
14.2 Augmented Reality in Telexistence
14.3 R-Cubed & HRP
14.4 Augmented Reality in HRP
14.5 Conclusion
- References
15 Collaborative Mixed Reality
15.1 Introduction
15.2 Motivation: Why Collaborative Mixed Reality
15.3 Collaborative Interfaces for Three Dimensional CSCW
15.4 Our Work
15.5 Computer Vision Methods for Collaborative Mixed Reality
15.6 Conclusions
- References
16 Virtual Reality Technologies for Multimedia Communications
16.1 Introduction
16.2 Virtual Metamorphosis System
16.3 Novel View Generation
16.4 Fatigueless Head Mount 3D Display
16.5 User Interface in Virtual Environments
16.6 Conclusion
- References
V Systems: Design Considerations and Future Trends
17 Operator Localization of Virtual Objects
17.1 Introduction
17.2 Experiment 1
17.3 Experiment 2
17.4 Experiment 3
17.5 Experiment 4
17.6 Design Considerations
- References
18 Augmented Reality: A Balancing Act Between High Quality and Real-Time Constraints
18.1 Introduction
18.2 Applications/Demonstrations
18.3 System Architecture
18.4 Live Optical Tracking of User Motions
18.5 Off-line Calibration of Video Sequences
18.6 Presentation of Virtual Information
18.7 Discussion
- References
19 MR Aided Engineering: Inspection Support Systems Integrating Virtual Instruments and Process Control
19.1 Introduction
19.2 MR Technology Applicable for Manufacturing
19.3 Paper Manual to MR-Integrated Instruction
19.4 MR-Integrated Instruments
19.5 A Desktop Environment for PCB by MR
19.6 A Backpacking Environment for Power Parts by MR with HMD
19.7 Conclusions
- References
20 Wearing It Out: First Steps Toward Mobile Augmented Reality Systems
20.1 Introduction
20.2 Related Work
20.3 ARC: Augmented Reality for Construction
20.4 A Touring Machine
20.5 System Design
20.6 Conclusions and Future Work
- References
21 The Challenge of Making Augmented Reality Work Outdoors
21.1 Background in Augmented Reality
21.2 Motivation for Outdoor Augmented Reality
21.3 Analysis of Problem Areas
21.4 Approaches and Conclusions
- References
22 An Outdoor Augmented Reality System for GIS Applications
22.1 Introduction
22.2 The Related Works
22.3 Outdoor AR System for GIS Application
22.4 Experiment
22.5 Conclusions and Future Works
- References
... weniger
Bibliographische Angaben
- 2014, Softcover reprint of the original 1st ed. 1999, IX, 418 Seiten, 43 farbige Abbildungen, Maße: 15,5 x 23,5 cm, Kartoniert (TB), Englisch
- Herausgegeben: Yuichi Ohta, Hideyuki Tamura
- Verlag: Springer, Berlin
- ISBN-10: 3642875149
- ISBN-13: 9783642875144
Sprache:
Englisch
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