Mobile Technology for Children
Designing for Interaction and Learning
(Sprache: Englisch)
A cutting-edge look into design and research of state-of-the-art mobile technologies for children.
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Produktdetails
Produktinformationen zu „Mobile Technology for Children “
A cutting-edge look into design and research of state-of-the-art mobile technologies for children.
Klappentext zu „Mobile Technology for Children “
Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to offer practical solutions for the design and the future of mobile technology for children. - First book to present a multitude of voices on the design, technology, and impact of mobile devices for children and learning
- Features contributions from leading academics, designers, and policy makers from nine countries, whose affiliations include Sesame Workshop, LeapFrog Enterprises, Intel, the United Nations, and UNICEF
- Each contribution and case study is followed by a best practice overview to help readers consider their own research and design and for a quick reference
Inhaltsverzeichnis zu „Mobile Technology for Children “
Foreword: Water Jugs and RingtonesJason Bellone
Introduction: Defining Mobile Technologies, Children and Learning
Allison Druin
Section 1. The Landscape
1. How Mobile Technologies Are Changing the Way Children Learn
Yvonne Rogers, Sara Price
2. Harnessing the Potential of Mobile Technologies for Children and Learning
Carly Shuler, Dixie Ching, Armanda Lewis, Michael H. Levine, Joan Ganz Cooney Center at Sesame Workshop
3. Pocket Rockets: The Past, Present and Future of Children's Portable Computing
Warren Buckleitner
4. Social Impacts of Mobile Technologies for Children: Keystone or Invasive Species?
Christopher Hoadley
5. A Disruption is Coming: A Primer for Educators on the Mobile Technology Revolution
Elliot Soloway
Section 2. Designing Mobile Technologies
6. Mobile Interaction Design Matters
Matt Jones
7. A Child's Mobile Digital Library: Collaboration, Community, and Change
Jerry Fails, Allison Druin, Ben Bederson, Ann Weeks, Anne Rose
8. Adding Space and Senses to Mobile World Exploration
Maria Joao Silva, Cristina, Azevedo Gomes, Bruno Pestana, Joao Correia Lopes, Maria Jose Marcelino, Cristina Gouveia, Alexandra Fonseca
9. LeapFrog Learning Design: Playful Approaches to Literacy, from LeapPad to the Tag Reading System
Jim Gray, Jennae Bulat, Carolyn Jaynes, Leap Frog, and Anne Cunningham
10. Designing the Intel-Powered Classmate PC
Ramon Morales
Section 3. Learning and Use
11. Early OLPC Experiences in a Rural Uruguayan School
Juan Pablo Hourcade, Daiana Beitler, Fernando Cormenzana, Pablo Flores
12. It's Mine;: Kids Carrying Their Culture Wherever They Go
Lisa Guernsey
13. Mobile Technologies in Support of Young Children's Learning
Glenda Revelle
14. Mobile Technologies for Parent-Child Relationships
Svetlana Yarosh, Hilary Davis, Paulina Modlitba Soderlund, Mikael Skov, Frank Vetere
15. Using Mobile Technology to Unite (for) Children
Christopher Fabian and Erica Kochi
16. Designing the
Autoren-Porträt von Allison Druin
Allison Druin is assistant professor at the University of Maryland, both in the Institute for Advanced Computer Studies and the College of Education in the Department of Human Development. Her recent work has focused on developing-with children as her design partners-new robotic storytelling technologies. Druin is the editor of The Design of Children's Technology and coauthor of Designing Multimedia Environments for Children (John Wiley & Sons, 1996).
Bibliographische Angaben
- Autor: Allison Druin
- 2009, 408 Seiten, Maße: 19,1 x 23,5 cm, Kartoniert (TB), Englisch
- Herausgegeben: Allison Druin
- Verlag: Morgan Kaufmann
- ISBN-10: 012374900X
- ISBN-13: 9780123749000
- Erscheinungsdatum: 18.05.2009
Sprache:
Englisch
Rezension zu „Mobile Technology for Children “
"Allison Druin, who I consider the seminal HCI researcher in children and emerging technologies -- has brought together other experts from the key perspectives on children and mobile technologies, and through these experts the reader has a chance to glimpse our future as these children are creating it." - Arnie Lund, User Experience Director, Microsoft "I see this book as a fundamental source of ideas and inspirations for those in academia and business who research, design, and build mobile devices for children. Bravo to Allison and her contributors." - Chauncey Wilson, Senior User Researcher, Autodesk, Inc., Adjunct Instructor, HFID program at Bentley College "The book inspires the reader to investigate the opportunities and challenges of applying mobile technologies to advance children's learning. The book is international in its outlook and raises the issues of supporting children's education in the developed and developing countries. It highlights that mobile technologies should be designed to suit the contexts, culture and requirements of children in their contexts. [T]he book is novel, engaging, and the only resource that brings together research and researchers in the area of mobile technologies for children. It will be a useful resource for HCI academics and researchers, and will also help to inform policy makers involved in education for children."--BCS's Interfaces Magazine
Pressezitat
"Allison Druin, who I consider the seminal HCI researcher in children and emerging technologies -- has brought together other experts from the key perspectives on children and mobile technologies, and through these experts the reader has a chance to glimpse our future as these children are creating it." - Arnie Lund, User Experience Director, Microsoft "I see this book as a fundamental source of ideas and inspirations for those in academia and business who research, design, and build mobile devices for children. Bravo to Allison and her contributors." - Chauncey Wilson, Senior User Researcher, Autodesk, Inc., Adjunct Instructor, HFID program at Bentley College
"The book inspires the reader to investigate the opportunities and challenges of applying mobile technologies to advance children's learning. The book is international in its outlook and raises the issues of supporting children's education in the developed and developing countries. It highlights that mobile technologies should be designed to suit the contexts, culture and requirements of children in their contexts. [T]he book is novel, engaging, and the only resource that brings together research and researchers in the area of mobile technologies for children. It will be a useful resource for HCI academics and researchers, and will also help to inform policy makers involved in education for children."--BCS's Interfaces Magazine
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