OpenGL Graphics Through Applications
(Sprache: Englisch)
This book provides a practical introduction to computer graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.
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Produktinformationen zu „OpenGL Graphics Through Applications “
This book provides a practical introduction to computer graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.
Klappentext zu „OpenGL Graphics Through Applications “
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.
Inhaltsverzeichnis zu „OpenGL Graphics Through Applications “
- Getting Started- Image File Formats
- Image Processing
- Transformations
- Viewing and Projection
- Lighting and Colour
- Texture Mapping
- Objects to Artefacts
- Curves, Surfaces and Patterns
Bibliographische Angaben
- Autor: Robert Whitrow
- 2008, 336 Seiten, Maße: 16 x 23,4 cm, Kartoniert (TB), Englisch
- Verlag: Springer, Berlin
- ISBN-10: 1848000227
- ISBN-13: 9781848000223
- Erscheinungsdatum: 07.05.2008
Sprache:
Englisch
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