Pro Unity Performance
(Sprache: Englisch)
For games, performance is everything. Users aren't going stick around through choppy frame rates and long load times. If your game isn't fast and responsive, then they're going to go play someone else's game. It's as simple as that. Pro Unity Performance...
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Produktinformationen zu „Pro Unity Performance “
Klappentext zu „Pro Unity Performance “
For games, performance is everything. Users aren't going stick around through choppy frame rates and long load times. If your game isn't fast and responsive, then they're going to go play someone else's game. It's as simple as that. Pro Unity Performance shows you how to use Unity to deliver reliable performance, smooth framerate, and superb player experience across the most popular platforms. After reading this book you will know how to get the most from the target platform and speed up your project, so your users will not need to wait. This book covers all the most important performance and optimization techniques in Unity, such as reducing GPU and CPU bottlenecks, controlling asset loading, and streamlining rendering.With Pro Unity Performance , you'll quickly master all aspects of Unity performance including mastering the Unity Profiler, optimizing game physics routines, compressing and bundling audio and graphics assets, particle system performance tips and tricks, buildingfast shaders, tweaking scripts for best practice, and much more. Using practical hands-on examples, you can start using all of these really cool features and performance techniques within your existing Unity projects now. Better-performing apps mean happier users, better reviews and, eventually, more money for you as the game developer.
Inhaltsverzeichnis zu „Pro Unity Performance “
1: Understanding the Unity Profiler Tool2: Proper Asset Importing and Loading
3: Physics and Particle System Performance
4: Code Optimization
5: Fast Unity Shaders
6: Increasing Rendering Performance
7: Occlusion Culling and Level of Detail Techniques
8: Optimized Lights and Lightmapping
9: Adding Performance Packages from the Unity Asset Store
Autoren-Porträt von Valera Cogut
Valera Cogut was born in 1986. He has more than 12 years experience programming from low level languages such as assembler and C to object-oriented languages like PHP, C++, Java, C#, Objective C. He has experience developing software in a number of industries, including finance and communications.Having a mathematical background, he finally realized gamedev was his mission. Reusable designs, optimized algorithms, clean code, and elaborated workflows-these things make him happy. Currently, Valera executes one contract as Unity3D C# developer for Kaufcom GmbH, a known games and apps producer from Switzerland http://www.kauf.com (Android games https://play.google.com/store/search?q=kaufcom). You can find more about Valera from his web page http://valerakogut.blogspot.com.
Bibliographische Angaben
- Autor: Valera Cogut
- 2016, 1st ed., 350 Seiten, Maße: 16,8 x 23,5 cm, Kartoniert (TB), Englisch
- Verlag: APress
- ISBN-10: 1484201078
- ISBN-13: 9781484201077
- Erscheinungsdatum: 10.06.2015
Sprache:
Englisch
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