Programming the iPhone User Experience
(Sprache: Englisch)
Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on,...
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Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.
Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer.
* Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications
* Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces
* Apply your knowledge of Objective-C to the iPhone/iPod Touch framework
* Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles
* Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness
Klappentext zu „Programming the iPhone User Experience “
With its thorough introduction of UIKit, the iPhone user interface toolkit, this book is the first to focus on user experience (UX) when programming for the iPhone.iPhone and iPod Touch not only feature the world's most powerful mobile operating system, but usher in a new standard for human computer interaction through gestural interfaces and multi-touch navigation. Programming the iPhone User Experience gives software developers a hands-on, example-driven tour of Apple's UIKit and Core Animation framework for creating these new interfaces.
Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.
Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer.
- Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications
- Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces
- Apply your knowledge of Objective-C to the iPhone/iPod Touch framework
- Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles- Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness
Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer.
- Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications
- Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces
- Apply your knowledge of Objective-C to the iPhone/iPod Touch framework
- Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles- Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness
Inhaltsverzeichnis zu „Programming the iPhone User Experience “
InhaltsverzeichnisChapter 1 Cocoa Touch: The Core iPhone
Mac Frameworks
Garbage Collection
The Devices
Chapter 2 The Mobile HIG
The Mobile HIG
Enter Cocoa Touch
Mobile HIG Concepts
A Supplement to the HIG
Chapter 3 Types of Cocoa Touch Applications
Productivity Tools
Light Utilities
Immersive Applications
Chapter 4 Choosing an Application Template
View Controllers
Core Data Templates
Chapter 5 Cooperative Single-Tasking
Task Management and iPhone OS
Launching Quickly
Handling Interruptions
Handling Terminations
Using Custom URLs
Using Shared Data
Using Push Notifications
Chapter 6 Touch Patterns
Touches and the Responder Chain
Touch Accuracy
Detecting Taps
Detecting Multiple Touches
Handling Touch and Hold
Handling Swipes and Drags
Handling Arbitrary Shapes
Chapter 7 Interaction Patterns and Controls
Application Interaction Patterns
UIControl Classes
Standard Control Types
Scrolling Controls
Tables and Embedded Controls
Chapter 8 Progressive Enhancement
Network Connectivity
Location Awareness
Accelerometer Support
Rotation Support
Audio Support
Chapter 9 UX Anti-Patterns
Billboards
Sleight of Hand
Bullhorns
App As OS
Spin Zone
The Bouncer
Gesture Hijacking
Memory Lapse
The High Bar Sound Off
Colophon
Autoren-Porträt von Toby Boudreaux
Toby Boudreaux has been developing for Mac OS X using Objective-C and Cocoa since 2000. He has spoken at WWDC on the topic of Hybrid Cocoa/ Web applications - a very relevant topic for the iPhone. He is the CTO of of The Barbarian Group, an interactive/software shop based in the US. He focuses evenly on OS X/iPhone application development and Web development, and acts as a mentor to his team, liaison to his clients, and representative to the community.Toby has authored and acted as technical editor for books and articles related to programming and specializes in Web development for consumer markets using open technologies and on Mac/iPhone development.
Bibliographische Angaben
- Autor: Toby Boudreaux
- 2009, 174 Seiten, mit Abbildungen, Maße: 18 x 23,3 cm, Kartoniert (TB), Englisch
- Verlag: O'Reilly Media
- ISBN-10: 0596155468
- ISBN-13: 9780596155469
Sprache:
Englisch
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