Textures, Shaders, and Materials for Artists
(Sprache: Englisch)
Offers a teaching style approach and provides an intermediate level treatment of textures (with all fresh texture graphics) with tutorials and exercises. This title includes a companion website that includes texture, shader and materials used in the book as...
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Offers a teaching style approach and provides an intermediate level treatment of textures (with all fresh texture graphics) with tutorials and exercises. This title includes a companion website that includes texture, shader and materials used in the book as well as links, art files, valuable add-ons.
Klappentext zu „Textures, Shaders, and Materials for Artists “
Move beyond texture-less digital and vector art and apply the latest advances in software techniques to incorporate texture into your digital content. Delete your links to expensive texture libraries and expand your digital art skillset immeasurably by learning to create a unique and expansive collection of textures, shaders and materials that can be used customized and used for future projects. Luke Ahearn teaches artists how to create their own unique textures, shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). Already own Luke's Ahearn's "3D Game Textures"? Textures, Shaders and Materials offers a straight-forward, no-nonsense winning teaching style approach and provides an intermediate level treatment of textures (with all new texture graphics) with comprehensive tutorials and exercises. Includes an in-depth companion website which will include all texture, shader and materials used in the book as well as links, art files, plus valuable add-ons.Textures and shaders are the building blocks that form materials in everything from simulations and video games to architectural visualization projects and advertising. Readers will have a professional tool arsenal to create professional-looking cg artwork from scratch.
Written for intermediate CG game artists but also artists who are actively creating online worlds, simulations, web based applications, architectural/vis projects, advertising.
Advance your CG art with textures (surface images), shaders (visual effects that you can add to textures) and materials (collections of shaders that fit well together). Learn how shaders and textures interact for an entire scene or for one object. Give your digital art depth and breadth; anyone can create a stone surface in Photoshop, learn to make that stone shine like it is wet, look as if it has actual depth and surface
Inhaltsverzeichnis zu „Textures, Shaders, and Materials for Artists “
Textures, Shaders, and Materials Introduction
1. Textures
Art Theory
Breaking the world down visually
Recreating the world visually in Photoshop
Art as applied to CG applications
2. Shaders and Materials
Shader vs. Material
What is a material system
Nodes
Node Input
Node types and functions
3. Material Examples
Diffuse
Specular
Ambient
Reflection real and faked
Refraction
Transparency
Bump/ Displacement/ Normal mapping
Specialized Materials; Skin etc
4. Creating Complex Materials
Metals
Glass
Wood
Compound Materials
Autoren-Porträt von Luke Ahearn
Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored several books on game development.
Bibliographische Angaben
- Autor: Luke Ahearn
- 2011, 400 Seiten, mit farbigen Abbildungen, Kartoniert (TB), Englisch
- Verlag: Focal Press
- ISBN-10: 0240817095
- ISBN-13: 9780240817095
Sprache:
Englisch
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