The Book of Scratch
Learn to Program the Fun Way
(Sprache: Englisch)
A project-based approach to learning to program computers with the kid-friendly Scratch programming language used by many schools.
- Over 500,000 registered users and 1 million projects on Scratch site
- Scratch project sponsored by National Science...
- Over 500,000 registered users and 1 million projects on Scratch site
- Scratch project sponsored by National Science...
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Produktinformationen zu „The Book of Scratch “
A project-based approach to learning to program computers with the kid-friendly Scratch programming language used by many schools.
- Over 500,000 registered users and 1 million projects on Scratch site
- Scratch project sponsored by National Science Foundation (NSF)
- Existing documentation is sparse
- 4-color, graphical, fun approach
- Over 500,000 registered users and 1 million projects on Scratch site
- Scratch project sponsored by National Science Foundation (NSF)
- Existing documentation is sparse
- 4-color, graphical, fun approach
Klappentext zu „The Book of Scratch “
Scratch is a graphical programming language from MIT's Media Lab that's designed especially for young people. Students control graphics, music, and more by snapping together blocks, much like LEGO bricks or pieces of a puzzle, dragging-and-dropping blocks to create programs. Scratch is used in many schools to teach kids the basics of programming in a novel and fun way, and the Scratch website alone showcases over 1,000,000 Scratch projects. The Book of Scratch is a full-color, illustrated guide to programming with Scratch that teaches kids how to make cool projects, like joke-telling sock puppets and a car racing game. Young people can use Scratch's intuitive, graphical interface to create or tweak interactive stories, games, animations, music, and art. Each chapter takes the reader through a game or other project that teaches a key programming concept, like variables, message passing, and loops. As kids work through projects like a side-scrolling octopus adventure and interactiveversions of classic games like Rock, Paper, Scissors, they learn programming by doing.
Scratch is a graphical programming language from MIT's Media Lab that's designed especially for young people. Students control graphics, music, and more by snapping together blocks, much like LEGO bricks or pieces of a puzzle, dragging-and-dropping blocks to create programs. Scratch is used in many schools to teach kids the basics of programming in a novel and fun way, and the Scratch website alone showcases over 1,000,000 Scratch projects. The Book of Scratch is a full-color, illustrated guide to programming with Scratch that teaches kids how to make cool projects, like joke-telling sock puppets and a car racing game. Young people can use Scratch's intuitive, graphical interface to create or tweak interactive stories, games, animations, music, and art. Each chapter takes the reader through a game or other project that teaches a key programming concept, like variables, message passing, and loops. As kids work through projects like a side-scrolling octopus adventure and interactive versions of classic games like Rock, Paper, Scissors, they learn programming by doing.
Bibliographische Angaben
- Autoren: Howard Abrams , Matt Barringer
- 2011, 200 Seiten, mit farbigen Abbildungen, Kartoniert (TB), Englisch
- Verlag: No Starch Press
- ISBN-10: 1593272804
- ISBN-13: 9781593272807
Sprache:
Englisch
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