Virtual Environments '98
Proceedings of the Eurographics Workshop in Stuttgart, Germany, June 16-18, 1998
(Sprache: Englisch)
Ten years after Virtual Environment research started with NASA's VIEW project, these techniques are now exploited in industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products....
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Ten years after Virtual Environment research started with NASA's VIEW project, these techniques are now exploited in industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products. Especially the automotive industry, but also the oil and gas industry are driving the use of these techniques in their works.The papers in this volume reflect all the different tracks of the workshop: reviewed technical papers as research contributions, summaries on panels of VE applications in the automotive, the medical, the telecommunication and the geoscience field, a panel discussing VEs as the future workspace, invited papers from experts reporting from VEs for entertainment industry, for media arts, for supercomputing and productivity enhancement. Short industrial case studies, reporting very briefly from ongoing industrial activities complete this state of the art snapshot.
Inhaltsverzeichnis zu „Virtual Environments '98 “
Keynote Talks: A. H. Bullinger: 3D-Virtual Reality as a Tool in Cognitive-Behavioral Therapy of Claustrophobic Patients.
- T. Emmerson: New Trends in Virtual Environment User Interface Research: Case Studies at the Human Interface Technology Laboratory.
- A. R. Breckenridge: Teraflop Visualization.
- R.D. Schraft, M. Wapler: Virtual Reality in MedicineDeveloping the Visualization and Interaction Technology for the
21st Century.
- M. Mine: Making Virtual Worlds Work in a Real World.
- N. Tosa: Interactive Movie: a Virtual Environment with Narratives.
- Technical Sessions: P. Rea: Experiences from an Inhabited Television experiment.
- A. Huxor: Grounding & Awareness Management: Two Architectural Principles for Collaborative Virtual Worlds (Rössler).
- J. D. Mulder: Remote Objekt Translation Methods for Immersive Virtual Environments.
- V. Lalioti, C. Garcia, F. Hasenbrink: Meet.Me§Cyberstage: towards Immersive Telepresence.
- B.Lutz, R Ziegler: VR Geo - Planning Tool for the Redevelopment of Landscape.
- D. Y. Cheng: Design of A Virtual Environment That Employs Attention - Driven Interaction and Prioritization.
- H. K. Distler, H. A. H. C. Van Veen, S. J. Braun, W. Heinz, M. O. Franz, H., H. Bülthoff: Navigation in real and virtual environments: Judging orientation and distance in a large-scale landscape.
- R. Eisinger, E. Göde, D. Rantzau, A. Ruprecht, U. Wössner: Analyzing draft tube characteristics for hydraulic turbines in a VR environment.
- P. Benölken, R. Niemeier, U. Lang: Collaborative Volume Rendering in a Distributed Virtual Reality Evironment.
- V. Kindratenko, B. Kirsch: Sharing virtual environments over a transatlantic ATM network in suport of distant collaboration in vehicle design.
- F. Pittarello, M. Pittarello, G. F. Italiano: Architecture and Digital Exhibitions - The Einstein Tower World.
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Bibliographische Angaben
- 1998, 335 Seiten, Maße: 24,4 cm, Kartoniert (TB), Englisch
- Mitarbeit:Göbel, Martin; Landauer, Jürgen; Lang, Ulrich
- Verlag: Springer
- ISBN-10: 3211832335
- ISBN-13: 9783211832332
Sprache:
Englisch
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