Virtual Realities
Case Studies in Immersion and Phenomenology
(Sprache: Englisch)
Virtual Realities presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR...
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Virtual Realities presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences, Virtual Realities deploys an analytic and critical methodology that is sensitive to the bodily and cognitive impact of immersive media, especially via the body of an appropriately attentive researcher-critic. Virtual Realities provokes a rethinking of many of the taken-for-granted ideas and assumptions circulating in the field of immersive media. These include concepts of empathy, embodiment, the affective impact of textual and immersive properties on the users' experience, as well as the "gee-whizz" mentality often associated with approaches to the medium. The case studies provide fresh engagement with immersive media such as cinematic VR at a time when dominant attitudes about the technology display an evangelical fascination with VR and other mixed realities as inexorably beneficial. Virtual Realities makes a compelling case for VR-phenomenology to be employed as a methodology by humanities scholars and also in cross-disciplinary applications of immersive media in fields such as psychology, human-computer interaction studies and the health sciences.
Inhaltsverzeichnis zu „Virtual Realities “
1 Introduction.- 2 Phenomenology and the Virtual Reality Researcher-Critic.- 3 On the excitement of measuring the Virtual Reality audience.- 4 Virtual Reality Exposure Therapy.- 5 Virtual Reality, Trauma and Empathy.- 6 Regulation of violent content in Virtual Reality.- 7 Conclusion.Autoren-Porträt von Stuart Marshall Bender, Mick Broderick
Stuart Marshall Bender is senior lecturer in the School of Media, Creative Arts and Social Inquiry at Curtin University. His research expertise in violent media aesthetics and emotional impact is the focus of multiple digital and immersive media productions, monographs, and journal articles. Mick Broderick is adjunct professor of media and creative arts at Curtin University. He has produced over 100 scholarly works, including research monographs, edited books, journal articles, book chapters, curated exhibitions and digital media productions.
Bibliographische Angaben
- Autoren: Stuart Marshall Bender , Mick Broderick
- 2021, 1st ed. 2021, XIII, 213 Seiten, 34 farbige Abbildungen, Maße: 14,8 x 21 cm, Gebunden, Englisch
- Verlag: Springer, Berlin
- ISBN-10: 3030825469
- ISBN-13: 9783030825461
Sprache:
Englisch
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