Principles of Game Audio and Sound Design (PDF)
Sound Design and Audio Implementation for Interactive and Immersive Media
(Sprache: Englisch)
A comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio,...
sofort als Download lieferbar
eBook (pdf)
48.49 €
24 DeutschlandCard Punkte sammeln
- Lastschrift, Kreditkarte, Paypal, Rechnung
- Kostenloser tolino webreader
Produktdetails
Produktinformationen zu „Principles of Game Audio and Sound Design (PDF)“
A comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.
Autoren-Porträt von Jean-Luc Sinclair
Jean-Luc Sinclair has been a pioneer in the field of game audio since the mid-1990s. He has worked with visionaries such as Trent Reznor and Id Software and has been an active producer and sound designer in New York since the early 2000s. He is currently a professor at Berklee College of Music in Boston and at New York University, where he has designed several classes on the topic of game audio, sound design and software synthesis.
Bibliographische Angaben
- Autor: Jean-Luc Sinclair
- 2020, 1. Auflage, 312 Seiten, Englisch
- Verlag: Taylor & Francis
- ISBN-10: 1351731130
- ISBN-13: 9781351731133
- Erscheinungsdatum: 28.04.2020
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
eBook Informationen
- Dateiformat: PDF
- Größe: 7.24 MB
- Ohne Kopierschutz
- Vorlesefunktion
Sprache:
Englisch
Kommentar zu "Principles of Game Audio and Sound Design"
0 Gebrauchte Artikel zu „Principles of Game Audio and Sound Design“
Zustand | Preis | Porto | Zahlung | Verkäufer | Rating |
---|
Schreiben Sie einen Kommentar zu "Principles of Game Audio and Sound Design".
Kommentar verfassen