The Fundamentals of C/C++ Game Programming (PDF)
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Key Features:
- Increases the confidence of new coders by demonstrating how to get things done.
- Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project.
- Provides tutorials on Graphics API's that can be easily understood by a novice.
- Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system.
- Gives a sense of achievement to the reader and pushes them toward improvement.
Brian Beuken is currently a Docent (Lecturer) at NHTV/Breda University of Applied Sciences, Netherlands where he teaches game and console programming. Formerly Programmer/Project Manager and Head of Development at Rockpool Games Ltd, Manchester,UK. Also Managing Director/Studio Head/Executive Producer at Virtucraft Ltd/Virtucraft Studios Ltd, Bolton. He developed games for multiple companies, including Nintendo, EA, Sega, THQ, Codemasters and many more.
- Autor: Brian Beuken
- 2018, 1. Auflage, 532 Seiten, Englisch
- Verlag: Taylor & Francis
- ISBN-10: 1498799124
- ISBN-13: 9781498799126
- Erscheinungsdatum: 21.02.2018
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
- Dateiformat: PDF
- Größe: 26 MB
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