3D Game Textures, w. DVD-ROM
Create Professional Game Art Using Photoshop
(Sprache: Englisch)
3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. The 1st edition was a Finalist in the Game Developer Conference Front Line Awards when it released, and...
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Produktdetails
Produktinformationen zu „3D Game Textures, w. DVD-ROM “
3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. The 1st edition was a Finalist in the Game Developer Conference Front Line Awards when it released, and was listed by Disney as a resource on their corporate site. The new edition of 3D Game Textures captures all of the new features of the latest Photoshop release, and also covers the new Direct X 10 revs that games now require - more work with shaders and a new way of thinking about texture creation. Game artists, Second Life, and Poser users (ALL) find this book useful, and will run to buy the update! Even if you aren't a game artist, this book will help any digital artist learn to create photorealistic textures. One of the most important features of an image, and one that can make the difference between a good or a great image, is the textures you use.
Klappentext zu „3D Game Textures, w. DVD-ROM “
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software as well as resource images.
Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images
Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers
Companion CD includes sample textures, Photoshop actions and brushes, and electronic versions of images
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you saw in the book - all the tools you need in one place!
Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide
Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide
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Inhaltsverzeichnis zu „3D Game Textures, w. DVD-ROM “
3D Game Textures, 2nd Edition: CHANGES/UPDATES in this edition: more Quick Studies and illustrate how all of these real life materials can be created using Photoshop; Additions and updates for the latest version of Photoshop; Adding multiple edge tiling; Adding Photoshop Bridge coverage; Updating metal tutorial; Adding the creation of textures using overlays and source photos; Adding the paint fill project; Adding creating a specular map; Adding detailed maps for a control panel and the illumination maps; Updating the brick tutorial; Adding coverage of Urban exteriors - higher poly and multiple texture layers; Adding more detail to the outdoor chapter and an additional 30-40% for the jungle environment; Introducing the hand creation of some assets.PLUS ADDITIONAL CHAPTER: Advanced project: Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more.
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Chapter 1
A Basic (Game) Art Education
WHAT'S CHANGING IN THE 2ND EDITION: CH 1 - Minor text changes, redo several images and the possible addition of more images to represent the concepts discussed. Add one or two more Quick Studies and illustrate how all of these real life materials can be created using Photoshop.
Chapter 2
A Brief Orientation To Computer Graphic Technology
WHAT'S CHANGING IN THE 2ND EDITION: CH 2 - Minor updates and additions
Chapter 3
A Quick Overview of Photoshop for Game Artists
WHAT'S CHANGING IN THE 2ND EDITION: CH 3 - Additions and updates for the latest version of PS.
Chapter 4
Prepping For Texture Creation
WHAT'S CHANGING IN THE 2ND EDITION: CH 4 - Minor updates and additions
Chapter 5
The Sci-Fi Setting
WHAT'S CHANGING IN THE 2ND EDITION: CH 5- Redo the metal tutorial, Add
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the creation of textures using overlays and source photos, Add the paint fill project, Add creating a specular map, Additional 30% Add creating (another section, control panel, etc.); detailed maps for a control panel and the illumination maps.
Chapter 6
Urban Setting
WHAT'S CHANGING IN THE 2ND EDITION: CH 6 - Update the brick tutorial. Add creating a simple Normal Map for the brick texture. Add opacity map for the windows. Double chapter size - add Urban exterior - higher poly and multiple texture layers.
Chapter 7
The Fantasy Setting
WHAT'S CHANGING IN THE 2ND EDITION: CH 7 Add detail to old map
Chapter 8
The Outdoor Setting
WHAT'S CHANGING IN THE 2ND EDITION: CH 8 - Add more detail to the outdoor chapter and an additional 30-40% for the jungle environment. Introduce the hand creation of some assets.
Chapter 9
Game Effects
MORE OF WHAT'S CHANGING IN THE 2ND EDITION:
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New Chapter
Chapter 10 Advanced project - Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more.
Exterior
The Concept Sketch
Breaking Out The Materials In The Scene
Bricks and cinder blocks
Windows and shutters
Wood
Concrete
Metal
Breaking Out the Details
The Complete Scene
Chapter 6
Urban Setting
WHAT'S CHANGING IN THE 2ND EDITION: CH 6 - Update the brick tutorial. Add creating a simple Normal Map for the brick texture. Add opacity map for the windows. Double chapter size - add Urban exterior - higher poly and multiple texture layers.
Chapter 7
The Fantasy Setting
WHAT'S CHANGING IN THE 2ND EDITION: CH 7 Add detail to old map
Chapter 8
The Outdoor Setting
WHAT'S CHANGING IN THE 2ND EDITION: CH 8 - Add more detail to the outdoor chapter and an additional 30-40% for the jungle environment. Introduce the hand creation of some assets.
Chapter 9
Game Effects
MORE OF WHAT'S CHANGING IN THE 2ND EDITION:
----------------------------------------
New Chapter
Chapter 10 Advanced project - Large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more.
Exterior
The Concept Sketch
Breaking Out The Materials In The Scene
Bricks and cinder blocks
Windows and shutters
Wood
Concrete
Metal
Breaking Out the Details
The Complete Scene
... weniger
Autoren-Porträt von Luke Ahearn
Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored several books on game development.
Bibliographische Angaben
- Autor: Luke Ahearn
- 2009, 2nd ed., 488 Seiten, mit zahlreichen farbigen Abbildungen, Maße: 15,2 x 24,4 cm, Kartoniert (TB), Englisch
- Verlag: Focal Press
- ISBN-10: 0240811488
- ISBN-13: 9780240811482
- Erscheinungsdatum: 16.06.2009
Sprache:
Englisch
Rezension zu „3D Game Textures, w. DVD-ROM “
"As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the professional games artist. After reading this you'll have a far better understanding of what it takes to become successful in the games world, and it will give you the opportunity to begin building a stunning profolio." - Advanced Photoshop "This book can help anyone become a better texture professional...Ahearn's book can and help you become a much better artist, even if you never did much texturing before...The details are simple, but they give anyone who has no Photoshop experience a better idea of what to do. A more experienced reader can gain an in-depth look at how to add improved texture to his projects. 3D Game Textures is a great book for beginners who would like to learn about textures for 3D art. No one should have a problem understanding and using this easy-to-comprehend infor
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