3D User Interfaces
Theory and Practice (paperback)
(Sprache: Englisch)
On desktop computers, good user interface design is now almost universallyrecognized as a crucial part of the software and hardware development process.Almost every computing-related product touts itself as "easy to use,""intuitive," or "designed with...
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On desktop computers, good user interface design is now almost universallyrecognized as a crucial part of the software and hardware development process.Almost every computing-related product touts itself as "easy to use,""intuitive," or "designed with your needs in mind." With the advent of virtualenvironments, augmented reality, ubiquitous computing, and other "off-thedesktop" technologies, 3D user interface design is now becoming a critical areafor developers, students, and researchers to understand. The authors are all atthe forefront of this field, have presented on the topic at several conferences,and lead the 3D UI mailing list. They provide information on existing softwaretools; case studies of 3D UIs in real-world applications; implementation tips forcommon interaction techniques; and principles for choosing appropriatedevices for 3d UIs. This is one of the most excitingareas of research incomputer science today, yet there have been very few if any books writtenabout it. 3D User Interfaces will be the first compilation of principles, researchresults, and real-world examples for 3D UIs, and should become the seminalwork on the subject.
Inhaltsverzeichnis zu „3D User Interfaces “
Foreword. Preface. I. FOUNDATIONS OF 3D USER INTERFACES. 1. Introduction to 3D User Interfaces. What Are 3D User Interfaces? Why 3D User Interfaces? Terminology. Application Areas. Conclusion. 2. 3D User Interfaces: History and Roadmap. History of 3D UIs. Roadmap to 3D UIs. Scope of This Book. Conclusion. II. Hardware Technologies for 3D User Interfaces. 3. 3D User Interface Output Hardware. Introduction. Visual Displays. Auditory Displays. Haptic Displays. Design Guidelines: Choosing Output Devices for 3D User Interfaces. Conclusion. 4. 3D User Interface Input Hardware. Introduction. Desktop Input Devices. Tracking Devices. 3D Mice. Special-Purpose Input Devices. Direct Human Input. Home-Brewed Input Devices. Choosing Input Devices for 3D Interfaces. III. 3D INTERACTION TECHNIQUES. 5. Selection and Manipulation. Introduction. 3D Manipulation Tasks. Manipulation Techniques and Input Devices. Interaction Techniques for 3D Manipulation. Design Guidelines. 6. Travel. Introduction. 3D Travel Tasks. Travel Techniques. Design Guidelines. 7. Wayfinding. Introduction. Theoretical Foundations. User-Centered Wayfinding Support. Environment-Centered Wayfinding Support. Evaluating Wayfinding Aids. Design Guidelines. Conclusion. 8. System Control. Introduction. Classification. Graphical Menus. Voice Commands. Gestural Commands. Tools. Multimodal System Control Techniques. Design Guidelines. Case Study: Mixing System Control Methods. 8.10. Conclusion. 9. Symbolic Input. Introduction. Symbolic Input Tasks. Symbolic Input Techniques. Design Guidelines. Beyond Text and Number Entry. IV. DESIGNING AND DEVELOPING 3D USER INTERFACES. 10. Strategies for Designing and Developing 3D User Interfaces. Introduction. Designing for Humans. Inventing 3D User Interfaces. Design Guidelines. 11. Evaluation of 3D User Interfaces. Introduction. Background. Evaluation Metrics for 3D Interfaces. Distinctive Characteristics of 3D Interface Evaluation. Classification of 3D Evaluation Methods. Two
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Multimethod Approaches. Guidelines for 3D Interface Evaluation. V. THE FUTURE OF 3D USER INTERFACES. 12. Beyond Virtual: 3D User Interfaces for the Real World. Introduction. AR Interfaces as 3D Data Browsers. 3D Augmented Reality Interfaces. Augmented Surfaces and Tangible Interfaces. Tangible AR Interfaces. Agents in AR. Transitional AR-VR Interfaces. Conclusion. 13. The Future of 3D User Interfaces. Questions about 3D UI Technology. Questions about 3D Interaction Techniques. Questions about 3D UI Design and Development. Questions about 3D UI Evaluation. Million-Dollar Questions. Appendix A: Quick Reference Guide to 3D User Interface Mathematics. Scalars. Vectors. Points. Matrices. Quaternions. Bibliography. Index.
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Autoren-Porträt von Joseph J. LaViola, Doug Bowman, Ernst Kruijff
Doug A. Bowman is an associate professor of computer science at Virginia Tech. Ernst Kruijff is a senior researcher at the Graz University of Technology. Joseph J. Laviola, Jr., is an assistant professor of computer science at the University of Central Florida. Ivan Poupyrev is a researcher at the Interaction Laboratory, Sony Computer Science Labs in Tokyo.
Bibliographische Angaben
- Autoren: Joseph J. LaViola , Doug Bowman , Ernst Kruijff
- 2004, 512 Seiten, Maße: 17,8 x 22,9 cm, Kartoniert (TB), Englisch
- Verlag: Addison-Wesley
- ISBN-10: 0321980042
- ISBN-13: 9780321980045
Sprache:
Englisch
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