Advanced Maya Texturing and Lighting
(Sprache: Englisch)
Written by an industry veteran who has used Maya in such films as Mortal Kombat and Shrek, this full-color book offers advanced, professional-level techniques for texturing and lighting for rendering 3D models in Maya Begins with an introduction of various...
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Klappentext zu „Advanced Maya Texturing and Lighting “
Written by an industry veteran who has used Maya in such films as Mortal Kombat and Shrek, this full-color book offers advanced, professional-level techniques for texturing and lighting for rendering 3D models in Maya Begins with an introduction of various lighting concepts, then offers readers detailed explanations of Maya's numerous hidden features so they can achieve amazing results quickly Features an unparalleled exploration ofMaya's Hypershade, where animators create connections between shaders, texture maps, lights, cameras, and geometry Provides a thorough look at rendering in Maya, including everything from batch rendering to global illumination workflow and HDRI techniques The CD-ROM includes the Maya Personal Learning Edition, textures, tools, professional shaders, and more
Inhaltsverzeichnis zu „Advanced Maya Texturing and Lighting “
- Introduction- Chapter 1: Applying the Correct Maya Light Type
- Chapter Tutorial: Lighting an Interior
- Chapter 2: Creating High-Quality Shadows
- Chapter Tutorial: Lighting a Flickering Fire Pit with Shadows
- Chapter 3: Applying the Correct Material and 2D Texture
- Chapter 4: Applying 3D Textures and Projections
- Chapter Tutorial: Creating Skin with Procedural Textures
- Chapter 5: Creating Custom Connections and Color Utilities
- Chapter Tutorial: Creating a Custom Paint Material
- Chapter 6: Automating a Scene with Sampler Nodes
- Chapter Tutorial: Building a Custom Cartoon Shading Network
- Chapter 7: Harnessing the Power of Math Utilities
- Chapter 8: Improving Textures through Custom UVs, Maps, and Sliders
- Chapter Tutorial: Preparing the UVs of a Polygon Model
- Chapter 9: Prepping for Successful Renders
- Chapter 10: Raytracing with Maya Software and mental ray
- Chapter Tutorial: Texturing and Rendering an Ice Cube
- Chapter 11: Working with Global Illumination and Final Gather
- Chapter Tutorial: Creating Caustics with Final Gather
- Chapter 12 Supplemental Chapter: Understanding Lighting, Composition, and Color
- Chapter 13: Supplemental Chapter: Texturing and Lighting with Advanced Techniques
Autoren-Porträt von Lee Lanier
Lee Lanier is a professional animator and teacher who has created digital special effects for such films as The Santa Clause and Mortal Kombat. He served as a senior animator in the Modeling and Lighting departments on Antz and Shrek and has produced and directed the animated short films Millennium Bug, Mirror, Day Off the Dead, Weapons of Mass Destruction, and 13 Ways to Die at Home. He has also taught advanced Maya classes at several schools, including the Art Institute of Las Vegas, where he designed the Media Arts & Animation curriculum. His work can be seen at beezlebugbit.com.
Bibliographische Angaben
- Autor: Lee Lanier
- 2006, 304 Seiten, Kartoniert (TB), Englisch
- Verlag: Wiley & Sons
- ISBN-10: 047179404X
- ISBN-13: 9780471794042
Sprache:
Englisch
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