Anderson, C: Violent Video Game Effects on Children
(Sprache: Englisch)
Developmental scientists have been concerned about the effects of violent video games on children and adolescents for decades. This concern has led to a phenomenal amount of high-quality research and sophisticated theories that have allowed several specific...
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Klappentext zu „Anderson, C: Violent Video Game Effects on Children “
Developmental scientists have been concerned about the effects of violent video games on children and adolescents for decades. This concern has led to a phenomenal amount of high-quality research and sophisticated theories that have allowed several specific testable hypotheses to be formulated about the potential short-term and long-term effects of these games. In the proposed volume, the authors use the General Aggression Model (GAM) as a basis for explaining andpredicting effects and changes in aggression related to exposure to violent video games. They also describe how a developmental risk and resilience model can be integrated into GAM to enhance our ability to predict long-term changes based on violent media exposure in conjunction with other risk factorsfor aggression. The authors conclude that playing violent video games is, indeed, a risk factor for aggressive behaviour regardless of sex, age, or prior aggressive behaviour.
Inhaltsverzeichnis zu „Anderson, C: Violent Video Game Effects on Children “
PART I. INTRODUCTION ; 1. Violent Video Games: Background and Overview ; 2. Effects of Exposure to Violent Entertainment Media ; 3. The General Aggression Model ; PART II. NEW STUDIES ; 4. Study 1: Experimental Study of Violent Video Games with Elementary School and College Students ; 5. Study 2: Correlational Study with High School Students ; 6. Study 3: Longitudinal Study with Elementary School Students ; 7. Risk Factor Illustrations ; PART III. GENERAL DISCUSSION (WHAT DOES IT ALL MEAN?) ; 8. New Findings and Their Implications ; 9. Interpretations and Public Policy ; 10. Reducing Violent Video Game Effects ; Appendix 1: Best Practices Coding ; Appendix 2: Video Game Ratings
Autoren-Porträt von Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley
and policy-makers about how to maximize the benefits of media usage while minimizing potential harms. Katherine E. Buckley, who is completing her Ph.D. in Psychology at Iowa State University, has been researching aggression and media violence. Katherine received her M.A. from Wake Forest University in 2001. She is a member of the American Psychological Society as well as the Society for Personality and Social Psychology and the Society for Research in Child Development.
Bibliographische Angaben
- Autoren: Craig A. Anderson , Douglas A. Gentile , Katherine E. Buckley
- 2007, 240 Seiten, 21 Abbildungen, Maße: 16,2 x 23,9 cm, Gebunden, Englisch
- Verlag: Oxford University Press
- ISBN-10: 0195309839
- ISBN-13: 9780195309836
Sprache:
Englisch
Rezension zu „Anderson, C: Violent Video Game Effects on Children “
This book delivers on all accounts. The authors are widely regarded as the foremost experts on the effects of violent video games and the media, and this book is by far the most signifiant addition to the study of developmental psychology this year. Doody's Notes This is a shocking but necessary read for anyone working or living with children or adolescents. ... Altough this is a controversial subject, this book successfully opens the reader's eyes to the psychological, sociological and political implications of violent video games for the mass population. The Psychologist,
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