Anderson, F: Xcode 5 Start To Finish
(Sprache: Englisch)
Most books about Apple development focus on coding for the iOS and Mac APIs, and only incidentally cover Apple's Xcode development tools. But Xcode offers developers many powerful opportunities to become more productive and write more reliable, efficient...
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Most books about Apple development focus on coding for the iOS and Mac APIs, and only incidentally cover Apple's Xcode development tools. But Xcode offers developers many powerful opportunities to become more productive and write more reliable, efficient code. With Xcode 5, Apple's development toolset is more powerful than ever. What's more, Xcode 5 is required for developers who want to create apps that take full advantage of the new iOS 7 or Mac OS X Mavericks operating systems.Xcode 5 Start to Finish focuses squarely on Xcode 5, helping both iOS and OS X programmers gain a deep understanding of this remarkable toolset, so they can use it to become far more effective developers. Drawing on 30 years of experience developing for Apple platforms and helping others do so, Fritz Anderson focuses on real-world development challenges. He places testing, source control, and other workflow skills where they belong: as part of the process of using Xcode, right from the start. This edition's extensively updated coverage includes:
- High-efficiency Active Debugging and version control enhancements
- Managing the full lifecycle of an iOS app within Xcode 5
- Using the latest storyboarding techniques
- Xcode for OS X: bindings, custom views, localization, bundles, packages, frameworks, and property lists
- Xcode builds, documentation, instrumentation, debugging, snippets, and more
Inhaltsverzeichnis zu „Anderson, F: Xcode 5 Start To Finish “
Acknowledgments xxiii About the Author xxv Introduction 1 How This Book Is Organized 1 About Versions 4 About the Code 4 Conventions 5 Part I: First Steps 7 Chapter 1: Getting Xcode 9 Before You Begin 9 Installing Xcode 10 Removing Xcode 11 Apple Developer Programs 12 Downloading Xcode 13 Additional Downloads 14 Summary 15 Chapter 2: Kicking the Tires 17 Starting Xcode 17 Hello World 18 Getting Rid of It 24 Summary 24 Chapter 3: Simple Workflow and Passive Debugging 25 Creating the Project 25 Building 29 Running 31 Simple Debugging 32 Summary 34 Chapter 4: Active Debugging 35 A Simple Test Case 35 Going Active 35 Fixing the Problem 39 Summary 43 Chapter 5: Compilation 45 Compiling 45 Linking 50 Dynamic Loading 52 Xcode and Clang 53 Compiler Products 58 Summary 62 Chapter 6: Adding a Library Target 63 Adding a Target 63 Target Membership 65 A Dependent Target 68 Summary 70 Chapter 7: Version Control 73 Taking Control 74 The State of Your Files 76 Your First Commit 78 Working with Remote Repositories 79 Merges and Conflicts 83 The Version Editor 93 Branching 96 Summary 98 Part II: The Life Cycle of an iOS Application 101 Chapter 8: Starting an iOS Application 103 Planning the App 103 Starting a New iOS Project 106 What's in the Project 108 One More Thing 110 Summary 112 Chapter 9: An iOS Application: Model 113 Implementing the Model 113 Managed-Object Classes 120 Making the Model Easier to Debug 131 Summary 132 Chapter 10: An iOS Application: Controller 133 Renaming Symbols 133 Editing the View Controller 136 Live Issues and Fix-it 138 The Real Passer Rating 140 Summary 145 Chapter 11: Building a New View 147 The Next View Controller 147 Building a View 152 The Table View 161 Outlets 161 Testing the Billboard View 170 Summary 171 Chapter 12: Autolayout in a New View 173 Why Autolayout? 173 The Player Billboard, Revisited 175 The Label System 179 Summary 185 Chapter 13: Adding Table Cells 187 The Game Table 187 The Game Table: First Run 191 A Custom Table Cell 193
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Adding Some Graphics 196 Summary 202 Chapter 14: Adding an Editor 205 The Plan 205 Adding a Modal Scene 205 The Editor View Controllers 210 Segues 218 Summary 219 Chapter 15: Unit Testing 221 The Test Navigator 222 Testing the CSV Reader 224 Testing and the Debugger 229 Application Tests 232 TestKit Assertions 233 Summary 236 Chapter 16: Measurement and Analysis 237 Speed 237 Memory 247 Summary 253 Chapter 17: Provisioning 255 Apple Developer Programs 255 Provisioning for iOS 257 The Capabilities Editor 262 OS X Sandboxing 264 Gatekeeper and Developer ID 266 Distribution Builds 269 Summary 273 Part III: Xcode for Mac OS X 275 Chapter 18: Starting an OS X Application 277 The Goal 277 Getting Started 278 Model 281 Wiring a Menu 287 Summary 293 Chapter 19: Bindings: Wiring an OS X Application 295 Laying Out the Document Window 295 Filling the Table- Bindings 301 Layering NSControllers 307 Running a Popover with Bindings 315 Running the Near-Final App 321 Summary 322 Chapter 20: A Custom View for OS X 323 A Graphing View 325 Back to the View Controller 328 QuickLook in the Debugger 332 Custom View Properties 334 Summary 336 Chapter 21: Localization 337 How Localization Works 337 Adding a Localization 338 Localizing MainMenu.xib 347 Localizing Info.plist 353 Strings in Code 355 Showing Mac Passer Rating in Finder 359 Summary 364 Chapter 22: Bundles and Packages 365 A Simple Package: RTFD 365 Bundles 367 Application Bundles 367 The Info.plist File 369 Info.plist Keys for Applications 371 Info.plist 379 Summary 379 Chapter 23: Frameworks 381 Adding a Framework Target 381 Installing a Framework 383 Building Mac Passer Rating 387 Debugging a Framework 388 Summary 394 Chapter 24: Property Lists 395 Property List Data Types 395 Editing Property Lists 396 Other Formats 406 Specialized Property Lists 407 Summary 408 Part IV: Xcode Tasks 409 Chapter 25: Documentation in Xcode 411 Quick Help 411 Open Quickly 413 Help 414 The Documentation Window 415 Keeping Current 419 Your Own Quick Help 421 Your Own Docsets 424 Summary 430 Chapter 26: The Xcode Build System 431 How Xcode Structures a Build 431 Build Variables 434 Settings Hierarchy 435 Editing Build Variables 437 Configurations 438 Configuration Files 439 Command-Line Tools 443 Custom Build Rules 446 The Build Log 448 A Simple Build Transcript 450 Summary 458 Chapter 27: Instruments 459 What Instruments Is 459 Running Instruments 460 The Instruments 474 Custom Instruments 480 The Templates 482 Summary 484 Chapter 28: Debugging 485 Scheme Options 485 Doing More with Breakpoints 488 The lldb Command Line 491 Tips 493 Summary 497 Chapter 29: Continuous Integration 499 Xcode Server 500 Bots 503 Seeing the Results 507 Building for Distribution 508 Summary 509 Chapter 30: Snippets 511 Tricks 511 Traps 522 Part V: Appendixes 525 Appendix A: Some Build Variables 527 Useful Build Variables 528 Environment 528 Code Signing 529 Locations 530 Compiler Settings 533 Search Paths 535 Info.plist 535 The DEVELOPER Variables 536 Source Trees 537 Appendix B: Resources 539 Books 539 On the Net 540 Face to Face 544 Other Software 544 Index 555
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Autoren-Porträt von Fritz Anderson
Fritz Anderson has been writing software, books, and articles for and about Apple platforms since 1984. He has worked for research and development firms, consulting practices, and as a freelancer. He was admitted to the Indiana bar but thought better of it. He is now an iOS and Mac programmer for the Scholarly Technology department at the University of Chicago.
Bibliographische Angaben
- Autor: Fritz Anderson
- 624 Seiten, mit Abbildungen, Maße: 18,2 x 23 cm, Kartoniert (TB), Englisch
- Verlag: Addison-Wesley
- ISBN-10: 0321967208
- ISBN-13: 9780321967206
- Erscheinungsdatum: 06.05.2014
Sprache:
Englisch
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