Animation, Embodiment, and Digital Media
Human Experience of Technological Liveliness
(Sprache: Englisch)
Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of...
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Klappentext zu „Animation, Embodiment, and Digital Media “
Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video games and interactive artworks.
Inhaltsverzeichnis zu „Animation, Embodiment, and Digital Media “
Table of Contents Acknowledgements List of Tables List of Figures List of Abbreviations PART I: INTRODUCTION 1. Technological Liveliness PART II: THEORY 2. The Observer: We See, We Perceive 3. The Body: We Act, We Feel 4. The Mind: We Interpret, We Imagine 5. The Performer: We Improvise, We Create PART III: ANALYSES OF DESIGNS 6. User Interfaces 7. Digital Entertainment 8. Creative Expression 9. Implications References
Autoren-Porträt von K. Chow
Kenny K. N. Chow is Assistant Professor in the School of Design at the Hong Kong Polytechnic University. His current research focuses on digital media, interaction design, cognitive science, and media studies.
Bibliographische Angaben
- Autor: K. Chow
- 2013, 1st ed., 204 Seiten, Maße: 21,6 cm, Kartoniert (TB), Englisch
- Verlag: Palgrave Macmillan
- ISBN-10: 1349448885
- ISBN-13: 9781349448883
Sprache:
Englisch
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