Assassin's Creed Art (R)Evolution
(Sprache: Englisch)
The first art catalogue dedicated solely to one of the most loved and well-known videogames in the world Assassins Creed Art (R)evolution is the first art catalogue dedicated solely to one of the most loved videogames in the world, one that puts history and...
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The first art catalogue dedicated solely to one of the most loved and well-known videogames in the world Assassins Creed Art (R)evolution is the first art catalogue dedicated solely to one of the most loved videogames in the world, one that puts history and art at the centre of every move and has thrilled not only players but critics and columnists alike. It is a meticulous exploration of artistic genres, graphics, technological platforms, iconographic forms, ideas, colours and sounds: all this makes Assassins Creed a multi-dimensional and multi-sensorial work of art. Since it was first released in 2007, Assassins Creed has made the entire world familiar with Italian art cities such as Venice, Florence, Rome, and Forlì, and great historic cities such as Jerusalem, Constantinople and Damascus, setting events between the Middle Ages and the Renaissance. The concept artists who work in 23 studios spread throughout the world have brought timeless masterpieces back to life in thousandsof art works: just think of Piranesis engravings, Leonardos machines and subjects such as Dürers Venetian Girl, who becomes the protagonists wife in the game. Five years since its first release, a change has been announced: the third chapter is due for release and it is set in America during the War of Independence. Thus the videogame leaps forward 250 years after the narration in the second chapter of Ezio Auditores Renaissance experiences. At the same time it is set 250 years back from the present time, in a plot involving the genetic reminiscences of the protagonist Desmond Miles. The art of a video game like Assassins Creed comes about through a kind of Renaissance workshop where, in addition to the Game Designer and Concept Creators, dozens of different artists work on a precise task. Just as the Master of the workshop conceived the vision for a work and traced its outline on paper, leaving the workshop artists to execute hands, feet, background landscapes etc in a videogamestudio
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there are those who draw and work on texture and colour; those who built shadows, insert movement, and create environments and soundtrack, voice and dubbing.
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Bibliographische Angaben
- Autoren: Debora Ferrari , Luca Traini
- 2012, 176 Seiten, Kartoniert (TB), Englisch
- Verlag: Skira editore
- ISBN-10: 885721477X
- ISBN-13: 9788857214771
Sprache:
Englisch
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