Learning Autodesk 3ds Max 2010 Foundation for Games
Foundation for Games. Autodesk Official Training Guide. Essentials
(Sprache: Portugiesisch)
Learning 3ds Max 2010 Foundation for Gamesis the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and...
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Klappentext zu „Learning Autodesk 3ds Max 2010 Foundation for Games “
Learning 3ds Max 2010 Foundation for Gamesis the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering. Autodesk will be contributing assets (models and images) from high-profile studios. The DVD will include: bonus short films, demos, hotkey reference, free models from turbosquid, a $160 value.
Inhaltsverzeichnis zu „Learning Autodesk 3ds Max 2010 Foundation for Games “
Autodesk 3ds Max 2010 Foundation for GamesTable of ContentsProject 01Lesson 01 | Introduction to Modeling for Games 13Lesson 02 | Interface and UI 21Lesson 03 | Primitives 43Lesson 04 | Modifiers, Layers, Copies, Instances and References 71Lesson 05 | Editable Polygon Objects 97Lesson 06 | Materials and Texture Maps 123Project 02Lesson 07 | Using 2D Concepts 141Lesson 08 | Polygonal Modeling for Games 155Lesson 09 | UVW Unwrapping 181Lesson 10 | Texturing Your First Prop 203Lesson 11 | Animation Basics 2153DSM10_FFG_Book 6 8/7/09 10:42:30 AMProject 03Lesson 12 | Environment Planning and Organization 259Lesson 13 | Modeling a Game Environment 269Lesson 14 | Unwrapping and Texture Maps 291Lesson 15 | The Camera 307Lesson 16 | Introduction to Lighting and FX 315Lesson 17 | Rendering 325Image Gallery 224Professional Interviews 332
Autoren-Porträt von Autodesk
Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.
Bibliographische Angaben
- Autor: Autodesk
- 2009, 345 Seiten, Maße: 19,2 x 23,8 cm, Kartoniert (TB), Portugiesisch
- Verlag: Routledge
- ISBN-10: 0240811941
- ISBN-13: 9780240811949
- Erscheinungsdatum: 04.11.2009
Sprache:
Portugiesisch
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