Beginning Swift Games Development for iOS
(Sprache: Englisch)
Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response,...
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Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS . In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS.In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1.
After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.
Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS.
In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1.
After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.
In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1.
After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.
Inhaltsverzeichnis zu „Beginning Swift Games Development for iOS “
Part I1. Setting up your First Game Scene and Adding your First Sprite
2. Digging into the SpriteKit Scene
3. Physics and Collision Detection
4. Adding Scene Scrolling and Game Control
5. Actions and Animations
6. Adding Particle Effects to Your Game with Emitter Nodes
7. Points, Scoring and Sounds
8. Transitioning Between Scenes
9. Refactoring and Best Practices
Part II
10. Creating Your First SceneKit Project
11. Building the Scene
12. Lighting, Camera and Materials in SceneKit
13. Animating SceneKit Models
14. Adding Hit Testing and Collision Detection
15. Using SpriteKit within a SceneKit Scene
16. Advanced Topics and Tips
17. Appendix A: The Swift Programming Language
Autoren-Porträt von James Goodwill, Wesley Matlock
James Goodwill is an 8-time published author of leading technologies such as Java Servlets, JavaServer Pages (JSPs), Tomcat and Struts. He is a senior enterprise iOS and Java consultant in the Denver metro area and frequent speaker and article writer.
Bibliographische Angaben
- Autoren: James Goodwill , Wesley Matlock
- 2015, 276 Seiten, 114 Schwarz-Weiß-Abbildungen, Maße: 18,2 x 25,8 cm, Kartoniert (TB), Englisch
- Verlag: Springer, Berlin
- ISBN-10: 1484204018
- ISBN-13: 9781484204016
Sprache:
Englisch
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