Clockwork Game Design
(Sprache: Englisch)
Clockwork Game Design contains the most functional and directly applicable theory for game designers. It takes an extremely broad view of the world of game design and focuses on what makes games timeless. The approach is based on the concept that a game...
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Clockwork Game Design contains the most functional and directly applicable theory for game designers. It takes an extremely broad view of the world of game design and focuses on what makes games timeless. The approach is based on the concept that a game can best achieve clarity of purpose by starting with core mechanics and then building these mechanics from the ground up. Filled with examples and exercises of how to design a game from the ground up, Clockwork Game Design is a must-have manual when it comes to designing games.
Klappentext zu „Clockwork Game Design “
Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.
Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it.
Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games.A hands-on, practical book that outlines a very specific approach to designing games
Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept
Practice designing games through the featured exercises and illustrations
Inhaltsverzeichnis zu „Clockwork Game Design “
Preface
Chapter 1: Theory
Section 1: Games
Section 2: The Essential Value of Games
Chapter 2: Anatomy
Section 1: Purpose
Section 2: The Core Mechanism
Section 3: The Goal
Section 4: Supporting Mechanisms
Section 5: Theme
Section 6: Documentation
Chapter 3: Construction
Section 1: The Approach
Section 2: Analysis
Section 3: Implementation
Chapter 4: Pitfalls
Section 1: Problems
Section 2: My Experiences
Section 3: Closing Thoughts
Autoren-Porträt von Keith Burgun
Keith Burgun is the author of Game Design Theory: A New Philosophy for Understanding Games. He is a contributing editor to Gamasutra and his own design blog at keithburgun.net. He has taught game design at a number of schools, including SUNY Purchase College, The New York Film Academy, and the Katonah Arts Center. He has also guest lectured at NYU and Franklin & Marshall College.
Bibliographische Angaben
- Autor: Keith Burgun
- 2015, 1st ed., 146 Seiten, 48 farbige Abbildungen, Maße: 22,9 cm, Kartoniert (TB), Englisch
- Verlag: Routledge
- ISBN-10: 1138798738
- ISBN-13: 9781138798731
Sprache:
Englisch
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