Computer Graphics Programming in OpenGL with C++ [OP]
(Sprache: Englisch)
No detailed description available for "Computer Graphics Programming in OpenGL with C++ [OP]".
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No detailed description available for "Computer Graphics Programming in OpenGL with C++ [OP]".
Inhaltsverzeichnis zu „Computer Graphics Programming in OpenGL with C++ [OP] “
1: Getting Started
2: The OpenGL Graphics Pipeline
3: Mathematical Foundations
4: Managing 3D Graphics Data
5: Texture Mapping
6: 3D Models
7: Lighting
8: Shadows
9: Sky and Backgrounds
10: Enhancing Surface Detail
11: Parametric Surfaces
12: Tessellation
13: Geometry Shaders
14: Other Techniques
Appendix A: Installation and Setup for Windows (PC)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index
ON THE DISC
(Files are also available for downloading from the publisher by emailing request with proof of purchase to info@merclearning.com)
The source code for every program in the book, organized by chapter
The OBJ models used in the examples, and the various texture files
Cubemaps and skydomes for generating environments
Height maps and normal maps for achieving realistic detail High resolution copies of all of the book's figures
Autoren-Porträt von V. Scott Gordon, John L. Clevenger
Gordon V. Scott : V. Scott Gordon is a computer science professor at California State University, Sacramento.Clevenger John L. :
John L. Clevenger is a computer science professor at California State University, Sacramento.
Bibliographische Angaben
- Autoren: V. Scott Gordon , John L. Clevenger
- 2018, 384 Seiten, mit farbigen Abbildungen, Maße: 17,8 x 22,9 cm, Kartoniert (TB), Englisch
- Verlag: De Gruyter
- ISBN-10: 1683922212
- ISBN-13: 9781683922216
Sprache:
Englisch
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